Clockwork golems may have “clockwork” in their name, but
don’t be mistaken—these are not simple spring-wound automatons. They have the same potentially violent
elemental spirits bound inside them that all golems do—as their resistance to
magic and their ability to supernaturally unfold into a wall of gears
attests—making them true magical constructs, no matter how many gears or
difference engines may be included in their makeup.
The key to unlocking
the great machine city of Polis Or is to make peaceful contact with the
gatekeepers there. What no one has
yet figured out is that these legendary guardians are the gates
themselves. Each whirring wall of
gears at the cardinal and ordinal entrances of Polis Or are actually just
clockwork golems in their supernatural forms.
Mikam of Garn, a
fighter whose reputation spans the continent, loathes mages. He commissioned an inventor to craft
him bodyguards and sparring partners no wizard or sorcerer defeat. He was pleased with the clockwork
golems he received, until he discovered the bill of sale listing all the
magical components that went into their construction. His first order to the golems is to grind their creator to
ribbons in their gears.
Gambling on golem,
zombie, and cockatrice fights is illegal in the steam-powered city of Mechus. But the strict laws of the Artifice Lords can’t touch the bookmakers of the Floating Isles, a ring of zeppelins and
dirigibles spiraling in lazy loops just above and outside the city walls.
—Pathfinder Bestiary 2
137
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