For what is essentially a giant spider, the shriezyx seems
to occupy an outsized place in the folklore of Golarion. The fact that shriezyx are a storied threat
to the good-leaning city of Magnimar is likely one reason—no one wants to see a
beacon of light in the wilderness fall.
And their CR is high enough (4) that the city watch alone can’t handle
them—adventurers have to step in. (In
fact, a save-the-city fight against shriezyx might essentially be the fight
that graduates a party from the ranks of low-level-and-unknown to
mid-level-and-renowned.) Plus shriezyx
have ties to the Runelords, and we long-time fans love anything relating to
those villains.
But what about in your
campaign? (For you newbies in the
audience, this blog is devoutly setting-neutral.) In general, shriezyx are good for bug hunts
that go wrong—PCs think they're dealing with spiders…but these spiders are 300 pounds…chitter
in a strange language (rudimentary Aklo)…regenerate…and coordinate attacks with
a crude intelligence. So then it becomes
a battle of wits and endurance. Can PCs
keep their tortures lit? Can they keep
the fires going? And can they seal these
things back below the earth where they belong?
Adventures find
mushroom-capped bodies strung up in webs—myceloids apparently abandoned
once the spiders realized they weren’t tasty.
The myceloids are husks, but their decomposing bodies now host shriekers
and other dangerous fungi. If the
shriekers start screaming or the bodies are otherwise disturbed, the “spiders”—actually
deadly shriezyx—come rushing back from their current hunting lair.
All that is left of a
joint dwarf-elf outpost, the Last Watchtower is a subterranean column with
bridges at its base and peak connecting two layers of the Lands Below. If adventurers
probe the Watchtower’s lower levels, they will disturb several hives of
shriezyx, servants of the treacherous wizards that ended any friendship between
the elf and dwarf nations. Worse yet,
the air in the cavern has spoiled over the centuries. The more fires the adventurers light to fight
off the aberrations, the more they risk suffocating themselves.
In the Crane Holds,
beings with three eyes are universally regarded as horrors and servants of the
oni. Shriezyx are said to be the
descendants of samurai who were turned into spiders by a jorogumo witch, their
blades becoming the aberrations’ razor-sharp claws. Whether or not this is true, shriezyx often
seem to drawn to sites that have seen blood magic and evil sorcery, and some
witch hunters track shriezyx sightings to help them spot oni, penanggalens,
spirit nagas, and worse.
—Magnimar, City of
Monuments 60 & Pathfinder
Bestiary 4 244
In retrospect, it’s almost surprising how little published
Pathfinder material has spent below the surface. Into
the Darklands and the Second Darkness Adventure Path are so old they
predate Pathfinder as a game system, and since then (unless there has been
serious Pathfinder Society content I don’t know about) only the Serpent’s Skull
Adventure Path has spent serious time down there. All the more reason, then, that the shriezyx
get our attention, because they hint at further horrors currently unexplored
down below.
I never posted Tuesday’s radio show! It…was a radio show. I
didn't have any prep time and they were doing equipment repairs in the booth
literally in between my talk sets, so it may not be up to my usual
standards. But maybe you will dig it
anyway! Download it here.
(Link good till Monday, 8/3, at midnight. If the feed skips, Save As an mp3 and enjoy
in iTunes.)
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