If you go to a majestic and mysterious low-gravity red
planet, expect to fight a shobhad. In
fact, if you don’t fight a shobhad,
you haven’t gotten your money’s worth. I
would complain to management pronto.
(Be warned: Management is probably a telepathic floating
brain. That kind of thing happens around
here all the time.)
The cover model for James L. Sutter’s Distant Worlds, the shobhad draws on the classic pulp novels of the
past, particularly the Green Martians of Edgar Rice Burroughs’s Barsoom. Teased during the Second Darkness Adventure
Path and properly statted up in DW, shobhads
are the classic dangerous-but-honorable alien barbarians—proud people who prize
strength and courage over the trappings of urban civilization. Adventurers who interact with them will need
to prove themselves by strength or cunning, not book learning, to prove they
are not sheep in the eyes of these giants.
Of course, you can dump the low-gravity pulp stuff and just
put shobhads in your world, too. Either
way, they are a clear sign to the party that they aren’t in the Kingdom of
K’ansas anymore.
Blasted by undead
mind-mages, adventurers awaken on another world entirely. On the one hand, in the low gravity they are
able to achieve astounding feats of jumping and strength; on the other, they
are prisoners, lab experiments for a floating brain-like creature called a
contemplative. The scientist wants to
see how they fare in battle against the planet’s native shobhads. To survive the party will have to kill the
giants or free them from the contemplative’s magic slave collars.
Adventures book
passage on a crystal sky skiff but have to take up arms when the captain
reveals himself as a slaver and Servant of the Scroll. Once he and his men are defeated, the party
will have to win over or otherwise bully the shobhads in the crew. Otherwise the giants will mutiny and divert
the skiff to shobhad lands, scuttling all the adventurers’ plans.
As the elves fall
into their Twilight, humans rise in Tanniel, building soaring castles,
smooth roads, and bustling cities. With
three of the seven High Forests now open for proper logging, their shipbuilding
progresses at lightning speed as well.
Now some adventurers have been asked to join the expedition to find
Jorash, the fabled continent all humankind once came from, back before their tattered
arks landed on Tanniel’s shores. But the
Jorash they find is not the land of plenty and chivalry from the old
stories. Instead they discover floating
orc fishing villages, cliffs guarded by half-dragon sphinxes, and vast plains where
four-armed giants hunt the local humans like game with weapons that strike
farther and faster than any crossbow bolt.
—Distant Worlds 63
& Pathfinder Bestiary 4 242
Am I the only one who pronounces the “bh” in Shobhad in the
Irish way, as a “v”? …Probably.
(Dibs on “Siobhan the Shobhad” for my next online profile
name.)
Want to play a shobhad PC?
People of the Stars will give
you the details.
Speaking of which, I love that the suggested languages for
shobhads, beyond Common and Giant, are Dwarven, Draconic, Gnoll, Orc, and
Sphinx. You could easily design a whole
planet based on on that list. (Or a
continent—see above.)
Going to Gen Con?
Tell everyone you know about The
Daily Bestiary! (And keep an eye out
for sellers who have 1e and 2e issues of Dungeon
for sale. Get their contact
infooooooooo!)
What issues of Dungeon are you interested in? I have every single hard copy issue.
ReplyDeleteWow! You're amazing. I'm looking to fill in my collection from the 1e and 2e years—if you give me through this weekend I can tell you what numbers I'm missing. Or if you want to work in bulk, I can take everything from 1–81 off your hands. Email me at dailybestiary [at] gmail [dot] com and we can work something out.
Delete