Let’s just look at Bestiary
4’s description of the ratling, shall we?
This ratlike creature has tiny human hands in place of
its front paws, and an unnerving human face with a toothy mouth.
Ratlings are
gross. Seriously gross, and more unnerving
than even a lot of does-not-belong-in-this-reality monsters like qlippoths and
hounds of Tindalos. (No surprise, since
it’s based on a Lovecraft story.)
Wait, it gets
better!
While they can subsist
on grubs, other rodents, and carrion, they prefer living food and fresh blood,
particularly that of humanoid children and elderly folk.
Feeling green yet?
No?
Ratlings associate
with common rats and even mate with them, producing anything from large,
aggressive rats (often with vestigial humanlike features or other sickening
deformities) to infant ratlings to deformed rats. In a mixed litter, the infant
ratling usually kills and eats its siblings, then arranges the dismembered and
disemboweled corpses in semi-occult patterns.
How about now? Also,
too much hanging around near magical libraries and universities means a lot of
them are divine or arcane spellcasters.
And speaking of spellcasters, a spellcaster who gains a
ratling familiar gets the benefits of a commune
spell! I wonder what that costs?
The master usually
allows the familiar to drink her blood at least once per week.
Basically, take every creepy thing I said about rat kings
yesterday, add a human face, human intelligence (Int 12), a bleeding bite, a
bunch of spell-like abilities, and the likelihood that the thing is also a
cultist of some dark power. (And if you
think that’s bad, the original description from Pathfinder Adventure Path #49: The Brinewall
Legacy is worse. How many other spellcasters mate with
their familiars?)
So I’m throwing up in my mouth a little…but that also makes
these excellent villains when you need a creepy/horror encounter. And not only in a standard Pathfinder
game—imagine these in a Ravenoft or Gaslight England setting, or a magical
academy setting à la Glantri or Hogwarts.
I’m not shy about my love for two- and three-person campaigns vs. the
usual group of five, and ratlings seem custom-built for such atmospheric,
role-playing-heavy setups.
Next time you need to be creepy, go big—by going Tiny.
The Mage’s Hand
Academy is accepting women for the first time. With no dormitories built, the decision is
made to house the female students in hastily crafted rooms in the cellar of the
dormitory. This displaces the local
conclave of ratlings, and they have retaliated by terrifying the isolated girls
one by one into doing their bidding. All
of them, that is, until one girl decides she is going to either find aid from
some adventurers or take the ratlings on herself.
Rumors swirl
about the Comtesse de Vassar—that she is a mage, that she is a vishkanya, that
she is a vampire who can walk about in daylight, that she once was a pirate
queen, that she has been raised from
the dead twice already. What is certain
is that her ratling familiar’s face looks identical—well, aside from the
razor-sharp teeth—to that of her late husband.
Children are
disappearing. A local priest tells
the adventurers to expect an attic whisperer, and they soon find one—or rather
the remains of one, for it looks as if it had been torn apart by dozens of
rats. Then the priest himself
disappears…only to turn up later as a pile of bones arranged in eldritch
patterns. After many blind allies and
dead ends, the adventurers come across a conclave of ratlings just as they
manage to complete their first summoning.
Their prize is an Aklo-speaking
creature that resembles an owb but hails
from a dimension far stranger than the Shadow Plane…
—Pathfinder
Adventure Path #49 86–76 & Pathfinder Bestiary 4 226
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