If you’re going to have a Plane of Shadow, you need shadow creatures. Open the Bestiary 4, add shadow template, and voila—you’re done! Right?
So what’s interesting about shadow creatures isn’t in their
stats; it’s in the fluff—the suggestion that aggregations of shadow creatures
manage to somehow carry the gloom of the Shadow Plane with them into the
Material. And the new shadow lord
template doubles down on that suggestion, with a cloying doom blast, a variety
of shadow-related magic (including shadow
conjurations), and planar thinning—the ability to smudge the borders
between the planes so much that the shadow lord creates a temporary gate.
Given that creatures as low as 5 Hit Dice (typically intelligent
humanoids) can be shadow lords, and you have creatures who can potentially
wreak havoc on a grand scale.
With that in mind, here are some adventure seeds that try to
take advantage of this suggestion of shadow creatures being not just Shadow
Plane inhabitants, but also as dark and dire colonists…
Fleeing orcs on the
warpath, adventurers are offered escape by shadow gnomes who guide them to
the Plane of Shadow. Once there, the
mystifying shadow gnomes seem to recognize little difference between the
Material Plane and Shadow Planes, and ignore any entreaties from the party to
return them home. They consider their
part of the bargain fulfilled, and consider further discussion of the matter—or
refusal of prompt payment in gold—as an invitation to violence.
The Shadow Plane
that borders the world of Agard
isn’t just a dark reflection—it’s alive.
The walls appear to have pores.
The plants seem to breathe.
Furniture scuttles in one’s peripheral vision. Mighty trees on Agard reach out like assassin
vines in Shadow Agard. And in Shadow
Agard’s darkest caverns, stalagmites are reborn as hungry shadow ropers,
drawing victims from both worlds into their toothy umbral mouths.
Some crystal spheres
are more crystal than others. The
brilliant sphere of Diamondheart replaces the black of space with blinding
white in all directions—the light from three central suns reflected back by the
geode-like sphere’s glittering interior.
Fleeing a mu spore incursion on their homeworld, the first settlers to
reach Diamondheart thought they would go mad…until a delegation of shadow lords
appeared literally out of nowhere and offered a solution. Only now, decades later, do the First Hearts
realize the darkness in the souls of their saviors…and the cost of the crushing
caste system they have been living under, where shadow lords control light,
dark, and life throughout an entire solar system with iron fists.
—Pathfinder Bestiary 4
238–239
Posting early because Otakon! #tumblrgrammar
Looking for the seps?
We hid it here with the juvenile seps.
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