By now, we’ve covered plenty of divs, so you know the drill:
They’re exiled genies “striv[ing] to ruin and despoil all things created by
mortals,” the Bestiary 3 tells us. The lion-like shiras are the hunters who
“embody the deadly nature of the wilds and the dispassion with which beast and
land might turn against mortals.” Ever
been on a camping trip where absolutely everything went wrong? Now imagine you were being hunted the whole
time, too. By something you couldn’t
hide from, because it had true seeing
and was sapping your strength with waves
of fatigue. And that the thing
hunting you could devour not only your body, but literally gobble up your soul.
That’s a shira.
Interestingly, unlike some divs, shiras don’t have any
easily exploitable vulnerabilities like the tolling of a bell or the color
red. However, their customary solitude
and compulsion to hunt the most powerful prey available might be avenues a GM
could exaggerate to an obsessive-compulsive degree to evoke a properly
straight-out-of-the-myths feel.
As an added bonus, the div stat block is supremely
adaptable. Any number of bestial
monsters could devour souls and hate cold iron and good weapons. Need an über-barghest? Use a shira, with the dust from its pelt now
iron filings and cave dirt. Does the
rakshasa they’ve angered need a gladiatrix bodyguard? Shira.
Does an evil werewolf clan need a loup-garou leader? A shira fits the bill, and the first time it
shrugs off the PCs’ silver weapons they’ll be terrified.
A wealthy patron has
fantasies of hunting with an amazonian queen reputed to live on a forbidding
island. He hires—or more likely uses his
influence to coerce—adventurers to escort him there. But they find out the island is cursed,
populated by divs and their tormented slaves. The queen and her retinue are shiras, and they
are always up for a hunt—starting with the wealthy patron.
After an adventuring
party foils his drug smuggling operation, a rakshasa reaches out to a shira
for aid. While the div does not trust
the shapeshifter—rakshasas by nature indulge themselves overmuch in the very
trappings of civilization that shiras seek to strip away—his offer to prove she
is the greatest hunter in his urban landscape is too appealing to ignore.
Of the three werewolf
clans that inhabit the Kikkery Forest, the Scar Flanks are by far the most
otherworldly, boasting rangers whose powers wax and wane with the migration of
birds and barbarians whose rage manifests in ghostly spirit totems. But when the stars align for Sabermas, they
enact a rite to unite all the clans under their banner, summoning a loup-garou
from the Realm of Gnawed Bones.
—Pathfinder Bestiary 3
90
If you’re looking for the shipwrecker crab, we covered it
just last week in fact.
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