There’s a novel to be written about skulks. They fascinate me, at least. Their paranoid, almost
Bizarro-esque Opposite Day
mindset—cowardice is bravery, bravery is foolishness, human industry is
laziness, stealing is a good day’s work—is one I could read for pages and pages
and pages, if it were done well.
Come to think of it, I think that novel already was written—by Faulkner. It was The Sound and the Fury, and skulks are an entire race of Jasons.
Obviously, most PCs are never going to get to know skulks to
that degree. To them, skulks are just
outskirters—is that a word?...I think it should be a word—joining the list of
scavengers, skulkers (duh), and sneak thieves that dwell on the outskirts and in
the cellars of human society, like derros, chokers, doppelgangers, and wererats
(and perhaps changelings, if you’re a 3.5 player). Low-level parties need to beware them as threats, and
higher level parties should be mindful that their open displays of wealth don’t
draw the greedy eyes of skulks with class levels. On the other hand, skulks might be useful snitches if
properly motivated—paranoid people see an awful lot, especially when no one can
see them…
Spur’s Boys only
number twelve members, but already the tribe is beginning to fracture. They had a good gig following drunks
back to their homes, murdering them, and then squatting until the food ran
out. But then Weeble coshed the
Lord Mayor’s son but let him get away, and now the law is after them. Breadknife wants Weeble left dead for
the humans to find but won’t say so yet, because as long as Weeble stays alive
Spur looks weak. And meanwhile
Shurl is in secret talks with a doppelganger who swears it’ll teach her lock
picking if she helps it replace the Lord Mayor. The doppelganger needs a ruckus to make the switch, and the
easiest way to separate the Lord Mayor from his guards would be if Shurl makes
sure that a fight between the skulks and some clueless hired adventurers spills
out into the streets…
Most adventurers know
skulks as dungeon dwellers and urban sneaks, but they are equally adept in
forest settings. Skulks are
especially abundant in the Thrushfall Forest, though they avoid the two small
elf nations in the Deep Thrushfall.
Instead they stick to robbing trailers on the outskirts and
trailheads. Half-elves are their
favorite targets, as these tend to be loners and bastards no one will miss.
Amon of the Book
is the Head of Illusions at the Kingfisher School of Charms. All illusionists are assumed to have
secrets, but even the other two pattern casters on faculty haven’t yet realized
he is a skulk. He keeps his
paranoia in check with alcohol, but he still assumes every other shapechanger
is a potential enemy, and he goes to great lengths to expose even harmless
shifters (like druids) to the public.
—Pathfinder Bestiary 2
248
For more on skulks in the Greyhawk setting, check out Roger
Moore’s “Legacies of the Suel Imperium” in Dragon
#241. I also gave that article
some love back when we covered the derro.
(If you do follow that link, forgive the occasional typo. As I’ve said before, trying to edit a
BlogSpot entry causes more problems than it solves, so I have to just grin and
bear the little slipups.)
Great entry as usual, but is there a reason the title is 'skum'?
ReplyDeleteD'oh! Thanks for the catch. Fixed.
ReplyDeleteAaaaand look at my formatting go to crap. This is why I don't edit BlogSpot posts anymore.
ReplyDelete