It always stuns me when mountain giants are a late addition
to a monster series. It’s always been
this way in fantasy role-playing—in 1e AD&D, they didn’t show up until the Fiend Folio; in Mentzer D&D, not
till the Master Rules; in 2e AD&D,
not till the Monstrous Manual; and I don’t
think they even existed in 3.0/3.5. And I know why this is: As we’ve talked about
before, it’s a problem with the GFR (Gygax Fossil Record)—if Gary Gygax didn’t
put a particular monster in the 1e Monster
Manual, later editions and RPGs tend to forget about it, no matter how
glaringly obvious (SEA. SERPENTS.) the monster’s inclusion should be.
It’s weird with mountain giants, though, because they are
practically our default giant. There’s a
case to be made that they are the generic jötunn or jotuns of Norse myth. Stone, fire, and frost giants all have
physiognomies and abilities that set them apart…but sometimes you just want a
big damn giant, without flaming hair or icicle beards or a clay face or a cloud
castle. When you want your PCs to wait
out a blizzard in a cave that turns out to be a boot, a mountain giant should
be that boot’s rather grumpy owner.
That said…well, Pathfinder’s mountain giant isn’t quite like
D&D/AD&D’s mountain giants.
First off, they’re more magical. Mislead…dimension door…and deeper
darkness and invisibility (at will(!?!?!)…that’s a new kind of
mountain giant. And then there are those
abilities: Impale (Ex) and Devour (Su), which let them spear victims like
salmon and then devour them for fast healing.
The end result is not the ordinary jotun of A/D&D, but a terrifying
manifestation of the hunger of the wilderness, of the starvation and
cannibalism that occurs in an avalanche-blocked mountain pass. They are all “Fee-fi-fo-fum” without any
pretty wife or helpful singing harp. Bestiary 6 makes it clear that these are
giants that even other giants warn their children about, cannibals who can
appear out of nowhere to snatch up the unwary and drag them away to be
dismembered. Almost five stories tall,
3,000 pounds, and resembling the king’s headsman if he dabbled in leather
tanning and murder, Pathfinder’s mountain giant is the stuff of nightmares no
matter what your size.
Caught between
warring drow and aboleth nations in a region that thwarts extraplanar and
teleportation magic, adventurers struggle to make their way back to the
surface. Their exodus is thwarted when,
during a battle the adventurers had hoped to use to cover their escape, several
pairs of mountain giants appear out of nowhere (courtesy of invisibility, dimension door, and deeper
darkness) and begin laying waste to drow and aboleth victims alike.
Adventurers
infiltrate a frost giant steading…only to find several frost giant women
sobbing, the men muttering darkly, and the children all chained to their
parents’ beds like animals. It is the
night before the frost giant New Year, when Father Skewer takes one child away
to slice open his or her intestines and devour raw. Assume the frost giants don’t pound the
adventurers into pudding for startling them, they will offer whatever they have
to end the threat of Father Skewer—in truth, a crafty mountain giant skald—and
restore peace to their New Year’s Eve for the first time in two generations.
Adventurers stumble
upon a fort belonging to a mountain giant thane, but they are saved from
discovery by his wife, a comparatively beautiful and gentle soul. Having just lost her only child to crib
death, she says, she cannot bear to see such small creatures be gutted and
butchered by her brutal husband. In
truth, the giant’s wife is a worse cannibal than he is—it was she who devoured
their child in his sleep. She plans to consume the adventurers at her leisure and simply doesn’t want to share.
—Pathfinder Bestiary 6
133
You’ll notice I don’t mention 4e and 5e D&D,
because…wait, there was a 4e and a 5e?
But seriously, that’s just beyond my area of expertise.
Another reason mountain giants were outliers in
D&D/AD&D is that in general the giants tended to go from mighty
(hill/stone) to magical (frost/fire) to mythic (cloud/storm). A/D&D’s mountain giants, being so tall and
powerful but comparatively nonmagical, buck that trend, while Pathfinder’s
continue it.
The first mountain giant I ever encountered was in the
classic AC10 Bestiary of Dragons and Giants, where PCs aid a tall, supremely brash warrior who is actually a
mountain giant tween masquerading as a human adventurer to have some fun. I played it—actually I think I ran it—and it
was cute!
It’s odd that Bestiary
6 has mongrel giants in “M” and mountain giants in “G”…I’m guessing the
usual difficulties of trying to arrange where the two-page spreads fall are to blame. (That’s probably also why the mosslord is out
of order in the Table of Contents.)
The term “Gygax Fossil Record” should totally be a thing
now.
Ye gods, could you guys imagine me as a YouTuber? “That’s
all for today, guys. What monsters do YOU
think were left out of the Gygax Fossil Record?
Send me a TWEET with HASHTAG GygaxFossilRecord. And don’t forget to LIKE, COMMENT, AND
SUBSCRIBE!” Thank God I’m too
heinous for video.
I’ve got some amazing and lovely emails from a lot of you
lately. If I haven’t replied or
mentioned here, I promise, promise, promise you it’s because of sheer busy-ness,
and not because I’m a total D. (I mean,
I am a total D, but not for those reasons.)
Mountain Giants appear in third edition's Monster Manual II. They are CR 26, have 30 HD and 525 HP and a strength of 43. They're only magical ability is summon giants, and ability shared by the Fiend Folio version.
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