Picture the Green Man.
Or just a green man. (Don’t
worry, we’ll get to that eventually.)
Now picture one…gone wrong. One rotted. One that hates civilization. Now you have a mosslord. Or even the
Mosslord, as he might be a singular entity on your world. The point is, sometimes nature decides it
hates civilization so much that it has to do something about it. And the mosslord is a great vehicle for doing
so—a twisted manikin of moss on a lumber frame with a genius intellect, a head
for tactics, a patience for the long game, and that is just humanoid enough to
let its victims know that it’s really
pissed.
Why use a mosslord versus, say, a powerful fey or blight or
a template-packed green dragon or treant?
Easy: really evocative special abilities. Imagine sheets of moss that entangle and
sicken. Yellow mold blasts that weaken
PCs and quickened fungal infestation
that turn their skin to fleshy fungus.
Critical hits that straight up turn humanoid limbs to wood. And practically no way to kill it unless you
can lure it to another plane—the way the rules read, even tossing one into a
volcano is only going to work if you account for (and blight/diminish plants)
every last spore. It’s no wonder these
creatures are often harbingers of apocalypse and social collapse. This is a monster worth ending a campaign
with.
(And imagine the mingled frustration and glee the players
will feel when their characters see the Big Bad Cult they've been chasing all
campaign summon a mosslord…only to watch the cult become the uncaring
creature’s first victims, denying the PCs their revenge and leaving them with a
plant monster to clean up.)
One final note: I like how the Bestiary 6 authors acknowledged that, yes, blights and whisperers
are also things in the mosslord’s world, and they don’t get along. Why this is so is not specified, but I like
that there’s some awareness that we have dueling forces of natural anger all
vying for our attention (and vying to turn the PCs into compost).
The Irn Islands,
Summer’s Haven, and the continent of Niobe each have their own druidic orders
that tend the wild places and guide their respective nations toward fruitful
coexistence. Not so the lands south of
the Gash, where only nomads dwell and all attempts at civilization have been
swallowed under the suffocating green carpet of the Mosslord and his army of
fungal boggards and fey.
Having already wiped
out the Circle of Oak, a mosslord threatens the nation of Arinoryx
unopposed—unopposed, that is, until some doughty adventurers step in. They have a plan to lure the mosslord north
to the Auroran Highlands and then trap it in ice. If they succeed, they will indeed slow and
weaken the raging plant creature…but they’ll also awaken Rumor of the
Ever-Midnight, a whisperer equally outraged that both the forces of
civilization and a scion of rot have entered the fey’s glacial domain.
Detecting an anomaly
wave, a chronomancer sends adventurers back in time to prevent a disruption
of the fabled Elven Exodus. There the
adventurers discover that it was they
who inspired the endangered elven race to flee by magic to another world for a
millennium. In the end, they end up
playing crucial roles, battling the ur-orc hordes, surrendering the Home
Forests to the protection of the fey, and holding off the nascent drow houses
at the Gate of Mir Talash. Finally they lead the elves to Sirnam, the
Green Hope. But Sirnam does not want to
be colonized, the planet itself manifesting as a mosslord to drive out the
elven migration.
—Pathfinder Bestiary 6
194–195
Sticklers for detail will notice that Bestiary 6’s Table of Contents has the mosslord out of alphabetical
order.
Anyone else have Moss Man growing up? I sure did.
(I seem to recall later hearing that one of my friends had both Moss Man
and Hordak’s Slime Pit, and the combination was (predictably to anyone but a
six-year-old) quite unfortunate.)
Last night’s radio show! Come rock out with your
feelings out. Yes, just your feelings. Put that other thing
away.
And hey, I gave a Daily Bestiary reader a
shout-out! Maybe you should listen so you can get out a shout-out, too.
Stream or download the whole thing now till Monday,
08/07/17, at midnight.
No comments:
Post a Comment