One of the things I appreciate about Pathfinder’s Bestiaries is their thoughtful
construction. (Compare for instance, Bestiary 3’s intentional focus on
non-European monsters to the 3.0 Monster
Manual II’s throw/wall/whatevsticks design philosophy.) And even when these books engage in open
problem solving, that’s thoughtful as well—the designers are clearly carefully tweaking
nobs and dials, not rushing to slather on spackle. (Again, compare with, say, 3.5’s unpopular and
filler-stuffed Monster Manual IV.)
Take oozes, for instance.
At the best of times, they're only so interesting. And this deep into an edition…yeesh, there
are only so many colors of pudding you can serve up. Having already pretty much taken ordinary
oozes as far as they could possibly go (gunpowder oozes, anyone?), for Bestiary 6 James Jacobs & Co. took
the next step of rethinking the Ooze type’s core assumptions. “Oozes are sightless and unintelligent,” the
old books say. James’s reply was, “…But
what if they’re…not?” And so blights were born.
This blog post and (of course) B6 itself go into more detail on blights. But the short version is that blights are
descendants of a terrifying blob monstrosity summoned by serpentfolk druids to
wipe out their civilized enemies. The
blob did its work too well—the druids were destroyed along with their kin—and
the blob’s descendants spread out into the forgotten places of the world,
diversifying per their particular habitats.
They are malevolent, many-eyed, intelligent, and magical. For the rest, I’ll just quote Mr. Jacobs:
All
possess spell-like abilities, a favored terrain, the ability to curse that
terrain, and a tendency to rejuvenate if you don't uncurse their realm after
defeating them. Blights are also tailor-made to serve as "boss"
monsters for wilderness-themed adventures, for while they detest other
creatures that have intellects, they understand that such creatures make great
agents and soldiers in their campaigns against civilization.
Mountain blights don’t hunt civilized creatures as aggressively
as their blobby kin do, but you still don’t want to meet one in a high mountain
pass. Assuming a mountain blight’s dominated thralls haven’t already murdered
you, or you haven’t fallen off a cliff courtesy of hallucinatory terrain, it can still always kill you via hypoxia, a
localized earthquake tremor, or just slam
you into a granite wall.
The monks in an
isolated lamasery have been acting strangely, at least according to
rumor. Fearing a yak folk incursion,
adventurers journey to investigate for themselves. The culprit is not yak-headed body snatchers,
but something far more alien. A mountain
blight recently woke from a 500-year hibernation, discovered the monks, and
promptly enslaved them all.
A family of sphinxes
is notorious for difficult riddles and their inevitable brutal
aftermath. The sphinxes are actually not
as malevolent as they appear, but they are the terrified thralls of a mountain
blight. They are bloodthirsty because
the blight demands regular offerings of man flesh, but at the same time the
sphinxes secretly hope that their wicked reputations scare off all but the most
foolhardy or arrogant victims.
The asexual blights
do not experience romance per se…but
unhealthy fascination, that is another matter.
Upon discovering the presence of a nearby, more powerful tundra blight,
a mountain blight is determined to impress the superior slime. It plans to crack open a dwarf hold and
present the shattered mountain for the tundra blight to freeze.
—Pathfinder Bestiary 6
42
Have yak folk not appeared in Pathfinder yet? Holy crap, do we need to fix that. Do turn to the excellent Dragon #241 (browse here, buy here) for more.
The
jukebox is in the corner / My mouth is the speaker
It
plays your favorite songs / And you know where the coin slot is
Yup, it’s Tuesday’s radio show! Stream or download now through Monday,
08/15/17, at midnight.
No comments:
Post a Comment