One of the nice things about Pathfinder is that the game
takes its monsters seriously. Each
one has a place in the world and makes sense in its ecology, even if that
ecology exists on another plane.
There are no roving maulers or nilbogs here. The Pathfinder authors even managed, in Misfit Monsters Redeemed, to rehabilitate some of the most
notorious duds to ever escape the Fiend
Folio. Even Pathfinder Module
monsters are tight—off the top of my head, the mask golem is the only entry I can
immediately think of that I wish had been left on the cutting room floor.
Given that my job is to make you fall a little in love with every single monster in the Bestiaries, I appreciate Pathfinder’s
diligence and quality control.
So the deathtrap ooze...
The deathtrap ooze is…
*Shuts the
laptop. Walks away from the
computer.*
Iomedae wept.
*Is dragged back by
hobgoblin jailers, shouting the whole way.* No, I already did the goblin snake. I did the blood golem. I even did the flumph! You can't make me… *There are some bludgeoning sounds.*
Okay, so the deathtrap ooze is an essentially an ochre jelly
that emulates the deadly traps it has come across in its wanderings.
*Tries to run
away. Is retrieved by goblin
dogs.*
The main virtue of the deathtrap ooze is that it is a trap
that springs yet another trap. As
they get to higher and higher levels, PCs become very adept at avoiding traps
or shrugging off their effects…but a “trap” that responds to defeat by forming
an acidic pseudopod and attacking is a suitably nasty riposte on the GM’s part.
Since the deathtrap ooze is both unintelligent and
apparently ageless, arcane experimentation is pretty much a given in terms of
the ooze’s origin story. Nevertheless,
here are some adventure seeds that try to go beyond that default setup…
*More shouting.* I did the ascomoid! I didn't even have any readers yet!
It was just me on an empty loveseat writing to myself about a bouncing fungus! I— *Hobgoblins pummel Patch into
silence.*
Bathed in ambient
transmutation energy, a mimic’s spawn is rendered unintelligent and
formless. It is unable to cohere
into the complicated shapes of its kind, nor share in their strange obsessions. Over time though, it spends enough time
feasting on the dungeon’s blood-spattered traps to “learn” to emulate their
forms. The other mimics in the
complex are disturbed by their warped cousin, and if induced to talk may offer
garbled warnings about “the silent one.”
Deathtrap oozes may
be unintelligent—but half-fiend deathtrap oozes are not. Bred by stewing
scores of lemures and jellies together in appalling vats, these living traps
are common in the dungeons and city sewer systems of the Nine Hells. Their animal cunning allows them to
choose the most opportune moments to attack their prey, and if rebuffed they
will flee to set up another ambush at a more opportune time.
The folk of the City
of the Golem are particularly pious, and the thieves there are no
exception. Their divine patron has
rewarded their temple’s reliable offerings with a sentinel: a deathtrap ooze. Typically the ooze guards the temple’s
postern door, but acolytes are warned that the ooze has been known to ambush
thieves who hold back from their handlers…even while on jobs in the ghetto
districts two miles away.
—Pathfinder Bestiary 3
64
Um, sorry about that.
I feel better now. Deathtrap
oozes are great. And I’m not just
saying that because of the hobgoblins.
The scary, scary hobgoblins.
Reader comments!
Regarding taint, filbypott wrote:
Savage Coast’s
mechanic wasn’t about spiritual taint so much as physical mutation. The Red
Curse affected good people as well as bad, not to mention simple beasts.
Indeed! Which
is actually why I specifically included it. Taint indicates a corruption of some sort, but that
corruption isn’t always evil and being good won't necessarily save you from
it. Death dogs would fit right
into the Savage Coast and similarly challenging environs.
In other news, what’s the only thing better than someone who’s really smart and a great interviewee annotating Lovecraft?
This RPGGeek history of Bargle the Infamous!
(If you have good RPGGeek articles you’d recommend, send me
a link! I imagine RPGGeek and
BoardGameGeek are full of amazing tidbits, but their site design is so staggeringly
impenetrable I’ve never gotten very far.)
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