Among the races of the Realms Below, dark folk are odd,
because they don't really have A Thing.
They have a gimmick—they’re fond of darkness and explode or otherwise
cause mayhem when they die—but we don't know much about their aims, goals, or
society.
Drow, for instance, are evil elves (gimmick) who live in
matriarchal societies and worship demons (Pathfinder Thing) or an evil spider
queen (D&D Thing). Duergar are
vile dwarves who can enlarge themselves (gimmick) and slavers who serve a dark
god of toil (Thing). Derro are insane,
stunted humanoids who burn in the sun (gimmick) and abduct surface dwellers to
perform experiments upon (Thing).
Dark folk…we don't know.
Even flail snails have more of a Thing (epic poetry!) than the dark folk
do.
That starts to change with the dark callers. These dark folk lay priests are
instrumental in summoning the otherworldly owbs, who in turn blanch the dark
folk young and may even be able to alter their subspecies, in a circular ritual
that pretty much guarantees some ancient pact or bargain was involved. The more dark callers there are, the
more owbs are summoned; the more owbs are summoned, the more the race is shaped
away from humanity toward some mysterious end state. So now dark folk have A Thing—but it’s still up to you to
fill in the sketch of what that Thing is.
Interestingly, it takes three dark callers to summon an owb…and
the owb, while free-willed, obeys the dark callers. So owbs might be agents of the dark folk’s Shadow Plane
masters. But then again…maybe dark
folk create the masters they need…
Here’s what I mean: With war looming, Joe Simon and Jack
Kirby created Captain America, giving form to the gestalt hopes and aspirations
of the American reading public. One
could easily imagine dark folk society doing the same—only instead of an
invincible Boy Scout, what if they created something far less wholesome? Driven underground by some cataclysm,
maybe the Triassic dark folk sought to banish their terror of the darkness by
embracing it. Maybe the first owb
was summoned…or maybe it manifested out of the dark folk’s own need for a
savior. Just a thought.
One more note before we get to the adventure seeds: Dark
callers are also highly superstitious and ritual-obsessed. This might not come into play much if
you’re running a surface dweller-focused, kick-down-the-bad-guys’-door
campaign. But if your campaign
spends a lot of time below the surface—say, in a Pathfinder version of Downer’s Oubliette or the Forgotten
Realms’ Skullport—then dark callers might get enough screen time so that this
fact becomes useful for GM role-playing and PC scheming. Also, it's a great excuse to use
new/variant spellcasting styles—oracles, witches, summoners, or the new
arcanists and shamans from the Advanced
Class Guide all come to mind.
At night, Devon
languishes in darkness.
Several colliers have recently been murdered, and the charcoal fires in
their huts have all been put out.
The Lamplighter Guild’s members have all left town, save for one man drowning
his sorrows at the Trout & Tankard.
A dark folk clan lives directly below Devon, and a zealous dark caller
is directing his minions to make the nighttime streets lightless by any means
necessary.
When a favorite dark
dancer dies during the Feast of the Moth, a dark caller reads the signs and
believes the clan must be purified by the burning cold touch of an owb. She and her apprentice are not enough
to call the dark spirit, however, so they make plans to abduct a conjurer or
summoner who can complete their circle.
“Fear the white elf;
the gnoll follows one step behind.”
So goes one dark caller superstition—and dark folk may honor or murder
the elf as a precaution. It is bad
luck to harm a ratfolk, but nor will a dark caller touch one. Signs may be read in the liver of a
blind cave lizard or a troll.
Mushroom stalks may be used to cast hexagrams from the Book of Elements;
adventurers attacked by dark folk in a mushroom forest are usually guilty of treading
too near such sacred fungi. No
dark caller will shadow step in the
presence of a black cat, changeling, or fey, for fear that a hag may follow him
through the black portal. And the
blood of a dwarf woman cleanses all sins, according to many dark callers. If adventurers are called upon to rescue
such a maid, they had best act fast.
—Pathfinder Bestiary 4
42
Owbs also apparently hang out with doppelgangers. This is super weird and unexpected and
I can't wait to explore this once we hit the letter O.
I originally wrote, “One could easily imagine a fascist or
communist dark folk society doing the same...” because not every evil society
has to be about dark gods and Great Old Ones, and because I kind of love the
idea of dark folk shaping themselves out of sheer civic drive. Then that got me off into a tangent
about how yes, I know these ideologies are on polar opposite ends of the
political spectrum, but that the methods they employ in terms of social control
and propaganda are often nearly identical. But that then required me to clarify that I’m talking evil,
oppressive, Soviet-style communists, not your local food coöp communists—those
guys are awesome. (Except during zucchini season, because no one can eat that
much zucchini.) And that tangent
drove me to tell you that if you’re ever in Baltimore these guys are worth
looking up. And then I realized
that once I’ve spiraled so out of control that I’m recommending radical
semi-anarchist coffee shops that are not within easy driving distance of most
of you, it is probably time to contain all of the above in a note way down out
the bottom. Which I have now done.
This might help understanding dark folk: in Pathfinder, they descended from Azlanti refugees. (Into the Darklands; p.19, 23).
ReplyDelete