Hollow serpents are just that: empty snakeskins animated as
undead. Which works
thematically—they’re not just made from corpses, they’re made from shed empty
skins, so they’re twice as empty as typical undead (even their original bodies
rejected them!) and they hungrily seek to fill the void. GMs will note that CR 16, 20 Hit Dice
undead don’t just pop out of mortal hands willy-nilly—these are monsters
created by truly ancient rituals, artifacts, or the will of a god. Players won’t care about any of that;
they’ll be too worried about the creatures’ lifesense and special abilities,
all of which (channel, aura, coils, wilting,
waves, strike, and 10 feats) punish
PCs who get too close. But since
hollow serpents are most likely to be encountered in the tight tunnels and
temples of the serpentfolk (yuan-ti to you 3.5 fans), encounter distance is a
luxury the GM can easily deny.
The upper levels of
the Labyrinth of Shan-Voss have hosted minotaur paragons, dueling gynosphinxes,
and at least one tataka rakshasa.
But none venture into the maze’s third level, the Wilting Deep, where a
hollow serpent circles endlessly, attended by serpentfolk huecuvas.
The Mouse Lord and
the Cat Lord are two immortal spirits whose warring roles in children’s folk
tales have imbued them with semi-divine status. Barely demigods, they still dwell in the mortal realm,
however. An inveterate scavenger,
the Mouse Lord guards his home with a hollow serpent he stole from the high
temple of Bas-Seth itself. The Cat
Lord sniffs that he could gnaw the head off the monstrosity in a heartbeat, but
all his attempts to invade the Mouse Lord’s home have ceased.
Other reptiles also
shed. Advanced hollow serpents
are rumored to have been crafted from amphisbaenas (featuring extra bite
attacks), behirs (lightning breath), couatls (flying), and even the fearsome
imperial dragons.
—Pathfinder Bestiary 3 149
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