Hobgoblins don’t need this blog’s help. Most GMs already know hobgoblins are
awesome…and if they don’t, there are a host of supplements—including Classic Monsters Revisited—eager to
inform them so. In fact, they’ve
replaced orcs as a lot of GMs favorite military threat—after all, orcs may have
hordes, but hobgoblins have armies. Their disdain for elves and dwarves is
well known. They just as easily
adapt to serve the khans of Eastern campaigns as they do the evil overlords of
Tolkien-esque settings, and they even have aquatic cousins (koalinths).
So yeah, you know what to do with hobgoblins. But if you want to weird them up a
little, here are a few more ideas for inspiration:
A party of adventures
reaches the afterlife, only to discover the City of Ordered Celestis is
like nothing their priests have advertized. While archons and angels still soar overhead, and
inevitables perch statue-like at every major intersection, it is hobgoblins
that walk the avenues and process—and punish—the many souls that stream through
the Gates of Bone and Brass.
Orcs of the void build
no ships of their own, prefer to seize the vessels of other races, then
warp them to their own vile aesthetic.
Hobgoblins are another story.
Enslaving their goblin kin to mine for ore under the harsh whips of
their bugbear cousins, hobgoblins smelt iron and starmetals to create gargantuan
warblimps. The aether dirigibles
of the Yellow Legion are the worst: having already undergone their funeral
rites, these hobs fight fearlessly in space side by side with the wights of their fallen
companions.
On the world of Pylar, hobgoblin tale-drummers know a secret
few civilized sages have ever guessed—that the Sundering of the elves and the
devolution of the hobgoblins into goblins and bugbears share the same primeval
source. Now a squad of hobgoblin
commandos has gone back in time to change history—by halting the Goblin Plague
and eradicating the elven nations in one fell swoop.
—Classic Monsters
Revisited 22–27 & Pathfinder
Bestiary 175
Yeah, hobgoblins are pretty sweet.
Edward Terry’s “Paragons of War; The Ecology of the
Hobgoblin” in Dragon 309 was one of
the great late-period Dragon
Ecologies. One of the more
interesting hobgoblin deities came from Mystara’s GAZ10 The Orcs of Thar: Yagrai, He Who Always Rises. To be one of his shamans, a hobgoblin
first needed to have 12 death scars, earned by being raised from the dead 12 times (…which didn’t make a lot of sense in
terms of game mechanics, given that most humanoid shamans couldn’t cast such a
spell, but it was an evocative detail nonetheless).
Back from Spain means back on the air, with Barcelona-themed
songs, a lot of Wilco, and new music. Download it.
(Music starts about 11 minutes into the file—weather and
related traffic accidents made for a tardy Saturday morning. If the feed skips, load in Firefox or
Chrome, Save As an mp3, and enjoy in iTunes. Link good until Friday, 7/27, at midnight.)
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