The hill giant is—hey, wait a minute…
The Daily Bestiary is on vacation!
I’m spending the week
in Barcelona. And while I’ve been
good about updating when I’ve been in the U.S., this is one trip where the big
fat Bestiary hardcovers are going to
have to stay behind. Stay tuned
for more monsters and full-length posts when I—Desna willing—get back.
…And back I am.
Thanks for your patience.
So let’s get to it, shall we?
The hill giant is the smallest of the true giants, as well
as the most common—its larger cousins tend to be confined to the far corners of
the world, but the hill giant could be lurking just behind (or throwing) the
very next boulder. And this
ubiquity is key to hill giants’ utility to the GM. As boss monsters, they’re duds; there’s only a narrow window
in which attacking a hill giant steading is a challenging adventure for the
PCs. But as henchmen, side treks,
wandering monster encounters, etc., hill giants are fantastic. Any encounter is bound to be more
challenging, chaotic, and spellcaster-squishing when a boulder-throwing, Cleaving,
CR 7 dimwit is involved.
Two-House (named
because he’s as big as two houses) was orphaned as a teenager and made his way
to the town of Marsden, where a mason recruited him to help with bricklaying,
demolition, and any other jobs requiring either muscle or height. He’s very impressionable, though, and
has recently fallen in with a bad pack of thugs. They quickly realized he was too well known to do
second-story work and too strong for simple muggings. But by sending him on ludicrous errands (like climbing the
clock tower to give it a polishing), they’ve managed to keep the Watch
distracted during a number of successful heists.
Signal towers keep
being destroyed along the Inneskell frontier. The culprits are two tribes of hill giants who meet every
year for caber tossing and mating.
The tribes have realized that knocking down the wooden towers and
harvesting the corner posts for cabers is way easier than chopping down and
stripping trees themselves.
Con artist Shyven
Duarte aimed big this time. On
his direction, a hill giant band walked off with the wagon carrying the
viscount’s tax haul and his daughter.
Duarte’s plan was to get a cut of the loot (“some small compensation for
my troubles”), plus a reward (“a referral bonus”) from the viscount for hiring
adventurers to slay the beastly kidnappers, plus his share (“a finder’s fee”)
of whatever the adventurers acquired in the effort. One problem: the hill giant chief ate the lady the very
night of the raid. Now Duarte
desperately tries to stall the very adventurers he hired from finding out the truth,
while being constantly haunted by the image of the woman being devoured before
his eyes.
—Pathfinder Bestiary
150
Ryan Costello has more on hill giants in Giants Revisited, including a harsh look
at their child-rearing (or lack thereof) and some good advice for GMs on
handling combat with them.
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