Another cryptid, this one of American vintage, to torment
hapless treasure seekers courtesy of the Kingmaker Adventure Path. If you do want to maintain the local
legend flavor of the hodag as presented in the rulebooks, start dropping
references to it early—that way it will make a satisfying cap to low-level PCs’
development arc. Otherwise, it’s a
great wandering monster, lizardfolk mount, exotic pet, gladiatorial combatant, proto-dinosaur, or
dragon thrall…and with Int 7, it’s by no means stupid.
An enchanted
paddlewheel boat steams up and down the length of Brambleguard River. Once a popular floating casino, the
mindless boat still keeps roughly to its old schedule long after its owner was
knifed in port, stopping here and there for a night to lower its gangplanks and
pipe phantasmal sounds of music and laughter through the air. Enough rubes wander by to keep the
paddlewheel’s new “owner,” a lazy hodag, reasonably well fed. The beast’s desire to avoid the sun
means it always manages to return up the gangways before dawn breaks and the
boat slips away.
On a newly discovered
continent, colonists live uneasily next to the couatl-venerating native
tribes of the region. When several
settlers wind up missing, the colonists blame the natives and the natives blame
the hodag. Having formed a
friendship while locked in the stocks, a colonist rogue and a native gunslinger
resolve to settle the matter.
Gregory needs help. An entire village watched him spear a
hodag through the heart—the lucky result of a clumsy fall, a long lance, and a true strike spell. Now hailed as a dragon slayer, everyone—including
his fiancée—expects him to drive off the hodag’s much larger mate.
—Pathfinder Adventure
Path 32 84–85 & Pathfinder
Bestiary 3 148
I’m not a huge miniatures guy, but hodags are a great
argument for them. Half the fun of
fielding a monster with the toss special ability is getting to slide your
players’ minis around to show just how far they got hurled.
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