(Illustration by Daniel López comes from the artist’s DeviantArt page and is © Paizo Publishing.)
In Pathfinder’s default cosmology, Nirvana is basically
Furry Heaven, with animal-headed agathions and intelligent animals and magical
beast being the norm. Moon dogs split
the difference, possessing the intellect and hands of a human but preferring to
run about on all fours. In fact, they
split a lot of things: they are devoted hunters who nevertheless aid the
weak. They live in the Outer Planes but
hunt in the Transitive and Material Planes.
And like the Jim Henson creations they resemble, they straddle the line
between serious (as wise counselors who can magically comfort the afflicted)
and totally silly (they dispense said comfort with licks...no seriously,
licking is a spell-like ability for them).
As you might have guessed, moon dogs are consummate
allies—tough enough (CR 9) to actually hang with a mid- to high-level party in
a scrap and loaded with a ton of useful magic and banishing/curative
powers. Unless your PCs regularly side
with evil, combat encounters against the wise, neutral good moon dogs should be
rare. Still, they are hunting dogs, so
conflicts may occur if PCs invade their territories, attempt to apprehend those
under the moon dogs’ protection, or otherwise threaten their pack.
Xills ambush
adventurers while they are exploring the Ethereal Plane. After taking a beating, the party is saved in
the nick of time by a hunting pack of moon dogs. After the battle, one of the moon dogs agrees
to stay with the adventurers and aid them with counsel and magical healing,
since he has recently come up lame and cannot continue the hunt. He has an ulterior motive, however: His
sister’s pack lost a pup in this area not long ago and he hopes to pick up some
sign of the lad.
An intelligent
magical khopesh has seduced a moon dog.
While not evil, the blade’s constant challenges to the moon dog to prove
his valor have caused the outsider to abandon his hunting pack, walk on all his
hind legs, and get himself into some major trouble in some of the seedier
multiplanar bars.
Adventurers just killed
a legendary—and recently demon-possessed—stag. Congratulating themselves on
vanquishing a fiend, they are stunned to find themselves hunted by a moon dog
tribunal intent on justice. If they
consent to the trial, they have an uphill climb to prove their innocence—the
demon covered the signs of his possession carefully. If the adventurers flee or otherwise defy the
moon dogs, they will find themselves quite literally dogged from plane to
plane.
—Pathfinder Bestiary 5
174
Moon dogs totally get points for having a lunar light
supernatural ability that mimics the actual moon dog phenomenon.
Looking for the monkey goblin? We
already covered it way back here.
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