After a long time out of fashion, templates seem to be
poking their way back into the d20 design space. (Why they fell out of fashion:
The hangover from 3.0’s template-palooza was a looong one, especially because so many Paizo staffers cut their teeth
working on Dungeon, where half-dragon
submissions were a veritable plague. Also
two editions of Green Ronin’s Advanced
Bestiary, which the Pathfinder team treated like an honorary core rulebook,
meant that most every template one could want had already been covered.)
If they are back in vogue, it’s because of templates like
the mongrel giant: templates that open up opportunities for
surprising/interesting play. Templates
that make as world feel more real.
Templates that make you go, “Of
course that should be a thing.” And
in a world where giants can comingle, it makes sense that there would be
mongrel giants, so this template definitely fills a void.
Why mongrel giants
exist is up to your worldbuilding.
Straight interbreeding is one explanation. But, if you treat the
original description in Pathfinder
Adventure Path #93: Forge of the Giant God as canon, such giant unions are
sterile, which begs other explanations.
Perhaps all giants spring from a progenitor species, whose traits sometimes
manifest far down the genetic tree. Or, as we’ve discussed in this space
before, giants may have some mystical connection to their environs. A giant
tribe that lives at the border of two terrain types, or that suffers from
climate change, or that is forced to migrate a long distance might all see
their offspring born as mongrels, or even spontaneously manifest mongrel traits
themselves…
One final note: The template in Bestiary 6 gives traits for all 24 types of mongrel giants (that’s
every hardcover Bestiary giant race
except for the hapless hill giants). The
original template in PAP #93 only
covered six giant races, but went the old-school route of giving you a bunch of
traits to choose from/roll for. If you
live to randomize your monsters, or if you want to really detail out the
individual members of a mongrel giant steading, that may be the template you
want to use.
The Cromark stone
giant has always been polygamous, but the current thane has pursued the
practice with a jealous vengeance, claiming nearly every female not directly
related to him. Frustrated Cromark males
have been forced to turn to the nearby Nightclaw cave giant clan for comfort
(though this comfort has usually taken the form of coercion, prostitution, and
worse). A generation in, at least a
dozen mongrel Nightclaws have come of age.
Meanwhile, the thane of the Cromark clan has begun sending raiding
parties deep into human lands to keep his young warriors too occupied to
challenge his power.
Orphaned as a child,
the simpleminded hill giant Crusher has been collectively raised by the
kindhearted folk of Whistledown, becoming a kind of town mascot. But Crusher has just entered his teens, and
with maturity has come a growth spurt and the blue-tinted skin of a frost
giant. Now, as autumn approaches,
Crusher has become prone to violent moods and bloody threats, and townsfolk
aren’t sure what to do.
Driven from their
lands by logging and poachers, a wood giant clan has been forced to make a
long sojourn toward a new homeland, a great forest which they know only from
rumors. Their tribe has been marked by
the journey, with their young bearing the weathered tan skin of desert
giants. A solar eclipse marked the tribe
even more dramatically: every mother who conceived in the next year bore twins,
each with the heavy frames, gray skin, and magical nature of an eclipse giant.
—Pathfinder Adventure
Path #93 90–91 & Pathfinder
Bestiary 6 192–193
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