(Illustration by Ertaç Altınöz
comes from the artist’s DeviantArt page and is © Paizo Publishing.)
Now this is a
golem I can get behind. (Longtime
readers know that I am very skeptical
of new golem types.) Such an unreactive
metal is the perfect thematic fit for the notoriously magic-resistant
constructs. Its low melting point means
it’s easy to mold into useful forms. The
use of lead predates the ancient Egyptians, so you can stock them in dungeons
of any age. Finally, of course, lead is flat-out
dangerous, even poisonous. Sounds just
right for a CR 10 golem.
Lead golems are
notoriously hard to enchant. Only
dwarves construct them with any regularity, using them to guard trade secrets
and prevent industrial espionage. After the crafting of a certain magical lens
goes awry—and after much political deliberation—a beleaguered thane reluctantly
sends for some adventurers. He confesses that, because of the accident, an
umbral stain pollutes most of the hold’s lower levels. What he doesn't know is that the adventurers’
cleanup efforts will be hampered by a tarnished scitalis, a colony of moulder
dwarves, malfunctioning lead golems, and the ever-shifting shadowy stain
itself.
An ancient lead golem
knuckle-walks like an ape—and indeed, it resembles a crude gorilla. It also shows an antipathy for elves…a
strange trait, given that elves supposedly arrived on the continent of Davish
only recently. Exploring the tomb that the
lead golem guards may upend the published histories of elves, apes, and men
alike.
The famed alchemist
Nicolas Flamel has cornered the market on lead throughout Paris. This has caused the work of the stained glass
artisans to grind to a halt, and they cry foul at Flamel turning lead into gold
while their pockets remain empty. As
Paris is still reeling from Marcel’s rebellion against the Dauphin, the
glassmakers are forced to hire outside agents to confront Flamel and demand
restitution (or at least bring him to the bargaining table). Adventurers who investigate his workshop find
a secret warehouse guarded by tengu rogues and the beginnings of an army of
lead golems. Clearly, this is bigger
than a guild war—Flamel must be stopped before any more of the things can be
enchanted.
—Pathfinder Bestiary 5
127
That Nicolas Flamel plot arc sounds like the beginning of an amazing campaign. I might try and steal it. :P
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