Nosois are not only my favorite psychopomp, but also
probably my favorite familiar. Heck,
they’re one of my favorite monsters in Pathfinder, period. A little bird wearing a funerary mask working
as a librarian or file clerk in Purgatory?
How could you not love
that? There are Studio Ghibli movies
whose premises aren’t that good!
I also love how flexibly the GM can play these
monsters. As a masked, utterly silent whippoorwill
popping out of invisibility to haunt
the party, the nosoi is reliably disturbing.
Or it could be a chatty (assuming you speak Abyssal, Celestial, or Infernal)
gossip with a graveyard-shift ER doc’s sense of humor who’s always trying to
cadge food scraps and steal grave goods.
(In my head they all have bad Hollywood Cockney accents: “Wot, dis
fing? Too right I nicked it! ’Twern’t usin’ it, woz he?”)
And what kind of spellcaster binds one of these as a
familiar? Bestiary 4 indicates they serve “spellcasters with a special
connection to or interest in death”—that’s just creepy…white necromancers,
maybe, or investigators and inquisitors with the right feats to gain a familiar
(as per the Familiar Folio)? And “spellcasters who keep extensive libraries
or prefer meticulous records”—there are plenty of diviners, loremasters, arcanists,
and general wizards who fit that bill. Plenty
of improved familiars can handle a card catalog and light filing; what they
can’t do is speak with dead. Other spellcasters who choose nosois might be
invested in protecting the cosmic balance or Neutrality as a concept, or having
a guide to the Outer Planes not tied to any of the warring alignment factions.
Look, I’ve got a lot of theories and questions. But what you need are adventures:
The last bequest of
Somar Sampat was a magical bauble he kept braided in one long dreadlock. But Sampat has already been interred. To claim the bauble, his young heir and her
adventuring companions must go into the jungle and dig up Sampat’s grave. Too bad a covetous nosoi also had his eye on
the shiny charm, and has been pecking at the ground ever since, hoping to get
his beak on it too.
An escaped soul has
hidden itself in an adventurer’s body.
The adventurer does not even have any clue it is there until the nosoi
uses speak with dead. The soul replies through the character’s
lips, refusing to come out and provoking the nosoi to anger.
Sometimes death is an
adventurer’s first adventure. A
clerical error resurrects a disparate group of would-be adventurers who were
killed before they could even take up their blades. Finding themselves whole and alive in the
vaults of Purgatory, they must unite, form bonds of friendship, and escape the byzantine
soul repository, all while avoiding the nosoi clerks who are eager to fix what
they see as an unfortunate—and permanently solvable—mistake.
—Pathfinder Adventure Path #47 86–87 & Pathfinder
Bestiary 4 220
See Pathfinder Adventure Path #47: Ashes at Dawn for the full ecology, habitat and society
details.
Also, if you want a darker take on nosois, remember the name
comes from the diseases Pandora released in Greek myth.
Probably the best clash of accents I ever heard was my old
roommate, an Oxford grad, describing how a rather dodgy cousin of a friend
offered to help him get a new bike after his was stolen. The cousin promised he could even get him the
same type, and at an extreme discount.
Oxford: “So what's the catch? That’s offfully
cheap for a bike,”
Cousin, confidentially: “Well, it’s nicked, idn’t it?
Oxford: “Yes, I prezzuuumed
it was nicked, but are we talking nicked by
happenstance or nicked to order?”
That still kills me to this day.
Neither heat, nor humidity, nor meddlesome bosses could keep
me from my appointed radio show. Featuring new Mates of State, old Velocity
Girl, a ripped-from-the-headlines set of
racially problematic music, and more great stuff. Download and enjoy!
(Link good till Monday, 6/22, at midnight. If the feed skips, Save As and enjoy in iTunes.)
No comments:
Post a Comment