(Image comes from artist Roberto Pitturru’s DeviantArt page
and is © Paizo Publishing.)
The necrocraft is clearly one of the big-deal monsters of Bestiary 4—it gets a whole two-page
spread and everything. This monster
neatly straddles the line between being undead and a construct—it’s stitched
together with undead body parts and animated with enough negative energy to be
an undead creature, but it is clearly an unintelligent, constructed being. (Heck, Construction Points are part of the monster
description.)
But whereas, say, bone golems are boring, necrocrafts are
fun! Just pick the size/CR of the
necrocraft you want, see how many Construction Points that nets you, and get to
building. The base model has wings and a
savage bite. But swap out the wings and
you could give it blade fists, a constriction attack, or the ability to
cannibalize its victims. And with each
change, you can imagine the thing’s appearance changes too. Bolt on a couple of extra eyeballs (or whole
heads!) for All-Around Vision. Put a maw
in the middle of its chest as an Extra Attack.
Extra Legs—duh. You get the idea.
I’m making the necrocraft sound silly, but that’s probably
my stuck-in-an-airport brain talking.
It’s clear from the B4
illustration that the necrocraft is supposed to be scary. Those are some wings.
Claws. Teeth. Hate-filled eyes set
in a bestial visage. Designing a
necrocraft should be fun for you the GM, but for players fighting a necrocraft
should be to experience abomination, sacrilege, a wrongness so profound even ghouls might shudder as a necrocraft
goes by. When a necromancer is so vile
and committed to murder that existing undead aren’t enough, that he has to
stitch and rivet together his own monstrosity out of undead slaves, then you
know you are dealing with someone truly beyond the pale.
Adventurers have
booked passage on a ship to carry them across the Strait of Owls. The morning they arrive just happens to be a
local holiday, the Feast of the Fisherman, and there is a priest of the Morning
Sun there at the docks to bless each sailing vessel as it comes in. Just as he raises his arms to give the
benediction, a crate bursts open and two necrocrafts spill out, followed by
another crate and two more of the undead.
The necrocrafts were programmed to target Morning Sun clergy, and the unexpected
presence of the priest on the docks unveiled the plot early. But how many more such crates are out there
waiting on either side of the Strait?
The Ghastlight
Theatre puts on plays that cater to the whims of its undead audience. Some of the playhouse’s most beloved “puppets”
are necrocrafts created to portray bogeymen from fairy tales—as well as patrol
the theatre during the day. One necrocraft has the long arms and scissor hands
of Jemethy Snickersnack, the other the skeletal countenance and bottomless
cannibal hunger of the Jawmother.
The necrocrafts of
Murraine are crafst indeed, serving as mounts and war machines for the bone
clerics and skull mages of Murraine’s armies.
These Gargantuan undead sport extra legs that trample and metal plates
fused into a kind of barding. The undead
are also mounted with small howdahs for their handlers that can double as field
altars in a pinch. These are used for
rites to bolster Murraine’s living and dead troops in battle.
—Pathfinder Bestiary 4
200–201
It’s hard not to love any monster that lists Blade Fists and
Cannibalize among its special abilities.
I also love the silliness of listing Mostly Skeletons and Mostly Zombies
as attributes. It makes me picture the
necrocraft FDA warning label: “Gluten-free.
Manufactured in a facility that processes tree nuts. Mostly zombies.”
Edit: Apologies for
the lateness of this entry. It was written in time, but an hour circling over BWI due
to bad weather kept me from posting until after the midnight deadline.
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