Great isolated swamps steeped in magic. The spawn of demons of filth and ruin trapped
in watery prisons. Where the Planes of
Earth and Water meet. Wherever there is
mud and magic and time enough, you might find a mudlord. While their origins vary, their attitudes
don’t—they hate the intrusion of humanoids, and will drive them out at every
opportunity. Exceptions to this rule are
singular individuals indeed…and still not to be trusted lightly.
The demon Orvigal’s
prison was designed to quench the fire of his vile spirit, chaining him
spread-eagled in an aqueduct channeling a constantly flowing freshwater
stream. All went well until a dam was
built downstream, giving the putrid runoff of his essence time to fester and
coalesce. Now a gang of fiendish
mudlords has made its way back upstream to the library that hides Orvigal’s
prison. Warded from entering the
aqueduct itself, they work to sink the structure into the mire so they may free
their vile father.
A mudlord has fallen
in love with the dwarf enchantress Verine.
His steadfast support has allowed her to journey widely without
fear. During encounters, the mudlord Ix
typically hides in mud puddle form, then rises up to attack if a situation
arises that Verine’s natural and magical charms can’t handle. At times Verine will even wear Ix at a suit
of mud armor, protecting herself from blows so she has more time to get her
spells off before Ix leaps off her and attacks.
Half-elven
conquistadors from San Tropau have been warring with the ifrit tribesfolk
of the Rainbow Dragon Nation, pitting halberds, crossbow bolts, and clerical
might against tomahawks, shark tooth-tipped arrows, and fire magic. Adventurers might find themselves drawn into
the conflict on either side or as go-betweens, particularly as both factions
are desperate for spell components and medicine to ward off swamp
sickness. But when the fighting draws
the wrath of a hidden kingdom of mudlords, all that matters is survival, as the
xenophobic mudlords send allosauruses and earth elementals to smash every
humanoid flat.
—Pathfinder Bestiary 4
195
I seem to remember early editions of the world’s oldest
role-playing game featured the mudman.
But with Internet being 55¢ a minute on this boat, that’s a Google
search I’ll save for another day.
I also seem to remember a really great Where’s Waldo book…the third one maybe?...that explored fantastic
locations. And one of them featured dryads vs. mudmen or dryads and mudmen vs.
someone else (knights maybe?).
Whatever. It was an awesome
spread.
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