I love the juggernaut for three reasons:
1) It’s a “basic” D&D survivor, originally from X10 Red Arrow, Black Shield and the Creature Catalogue, that has managed to
roll all the way from the Known World to Golarion. (MYSTARA 4 LYFE, yo.)
2) I love monsters that are customizable based on
domains. Dunno why, I just do. (Actually, I do know why—I like that it lets
you surprise your players and worldbuild on the cheap to boot. And if you want to randomly determine what a
juggernaut’s keyed domains are, not to mention create deities on the fly, you
can use the chart I created way back in the “Graven Guardian” entry.)
3) A shrine that is also “alive” that is also a steamroller? That earns kill points!?! How could I not love that?
But even though the juggernaut is a vicious-trampling,
spell-hurling faith tank, it still offers fun tactical and role-playing options
for the party. The faith-bound trait,
for instance, means that a smart low-level party that manages to steal a couple
of vestments can walk right by the same juggernaut that a dumb, more powerful
party has to go toe-to-toe with. And
since a juggernaut counts as a shrine, capturing or destroying one might earn
the party a morale advantage in combat, relief from enemy spell effects, benefits like Influence and Magic during campaign downtime, or the eternal enmity of a
god, all depending on your group’s play style.
Also it’s a giant steamroller of (un)holy death. That part’s still pretty cool.
A juggernaut’s Destructive Aura (Su) was its own undoing, after an enemy priest sacrificed an
artifact to rob the juggernaut of its fast healing and cripple its wheels. A spark of life still burns somewhere within
the animate altar, however. Adventurers
who brave the storms that tend to surround the juggernaut (courtesy of
Weathermaker (Sp)) have a chance to repair and reconsecrate the construct…but
they may accidentally end up restarting its rampage.
With their massive
wheels, great bulk, and the elaborate priesthoods that support them, most
juggernauts are anathemas to nature worshippers, symbols of the indefatigable onslaught
of civilization. The massive druidic
engine Thornstrike is thus a bizarre oddity, an Unstoppable (Su) stone
table-topped altar that trails wall of
thorns in its wake.
Skerrin, the
Seven-Walled, is circled by a juggernaut dedicated to the Lawgiver once per
day. A magical bell atop the juggernaut
is chimed on the hour, blessing Skerrin’s curtain wall with the magicks that
have made it thus far impregnable. To
breach the wall and open the Skerrin’s doors to an army, adventurers will first
have to cripple the juggernaut. That
means not only fighting the Lawgiver’s priesthood and otherworldly servitors,
but also the axiomite and inevitable auditors who do not wish to see such an
immaculate construction come to harm.
—Pathfinder Bestiary 4
162–163
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