Neutral good monsters are nearly impossible to write
antagonistic adventure hooks for. (“He’s
devoted to helping others! He must be
stopped!”) A neutral good CR 26 outsider,
exponentially more so. (“He’s an
immortal champion of peace, kindness, and forgiveness! He must be stopped!”)
Thankfully, the empyreal lord Korada gives GMs an out: He’s
a monk and a martial arts master. Which
means that there are plenty of reasons PCs may seek him out and vice versa: to
test their worthiness, to learn a new fighting style, as the last trial before
becoming grand master of a monk order, etc.
He’s also got the gift of foresight, so perhaps he has reasons of his
own to fight the party—maybe to temper their steel, teach them humility,
distract them from a path that will lead them to ruin, or even injure them so
that they cannot attempt a trial above their abilities.
And yes, he’s part monkey and has a dash of trickster in
him…so he might just aggravate PCs into fighting him for kicks. You can't trust monkeys, even monkey empyreal
lords.
On their way to face
one of the terrifying rakshasa rajadhirajas, adventures take a detour through
Nirvana. On the grounds of a city-sized
palace, they are pestered by a vanara four different times in four different
gardens—always while they are trying to solve some puzzle or fend off an attack. Finally, they must fight the vanara
himself. The monkey man is in fact
Korada, and the four trials (and his jibes) were meant to prepare the
adventurers for their fight against the nascent rakshasa immortal.
A powerful monk failed
to challenge his master before the old man died in his sleep. So while the monk may be the most powerful of
his order on the continent, and perhaps even in the world, tradition denies him
his master’s title. He and his
adventuring companions must thus seek out Korada himself. Only after facing the empyreal lord in single
combat and using a move the agathion has not seen will the monk be able to take
his master’s place.
On their way to
confront a devil, adventurers are faced with an unusual antagonist: Korada,
the Open Hand of Harmony. He asks the
adventurers to turn from their path; if they refuse, he regretfully begins
combat, pulling no punches. The devil is
a fallen angel that Korada is determined to redeem…and if the adventurers
dispatch him before his conversion, the devil’s immortal spirit will be lost to
evil forever.
—Pathfinder Bestiary 4
90–91
Neutral good or not, any creature that casts mad monkeys (see Ultimate Magic) at my PC is going to die. (Primates set off my uncanny valley
alarm. Also they throw poo.)
More on Korada’s worship and boons is in Chronicle of the Righteous.
My first exposure to the monk class was in Best of “Dragon Magazine” Vol. III, courtesy
of “He’s Got a Lot to Kick About” from Philip Meyers, which offered ways of
reworking the rather insane 1e AD&D monk class. I still don't know much about the class as it
was written, but I gather that above certain levels, monks actually had to
compete with other monks to advance—that was actually a required mandate of the
class (along with level freezing for failure)!
Obviously I don't want to go back to those dark days…but every five
levels or so...? Might be a fun
role-playing thing. And it seems
perfectly reasonable that to achieve the level of Grand Master of Flowers, a
20th-level monk/champion might have to go a few rounds with the lord of the
Dream Lotus. Old-schoolers in the
audience, what do you think?
When I made my corrections for the woefully under-statted empyreal lords (http://paizo.com/threads/rzs2qbs4?Empyreals-Corrected), Korada required the least changes.
ReplyDelete“Who are *you* to correct Paizo?” one asks? Nobody special. Focus instead on my argument: http://paizo.com/threads/rzs2qo79?Empyreal-lord-complaints-and-concerns