Mobile towers of flesh and bone followed by swarms of undead
birds. Walking flesh mansions animated
by tiny fiends. Demonic entities as
likely to trap and hunt demons as they are player characters. These are the kakuen-taka, the Hunger That
Moves.
To appreciate the kakuen-taka, you really need to see the
illustration in the Inner Sea Bestiary
of an insectile tower made of mammoth parts.
While not one of my favorite images in general, it definitely captures
the alien otherness of these evil outsiders.
This isn't a vision of the Abyss by Gygax, Grubb, or even Albrect
Dürer. These are reminiscent of the
chitinous hulks of Dark Sun and the mantis-like angles of Planescape. This is Hell as conceived by Alan Moore and
drawn by Todd McFarlane in the landmark Spawn #8. When your players spot these flesh
mansion spires in the distance, they know they're not in Kansas anymore, or
Middle-earth, or even one of the more well-traveled layers of the Abyss. They are in frontier country now—and they are
alone except for the tiny fey that want to ride in their skins.
The prophecy was
simple: Born of his father’s divine thunder, the god-blooded storm giant
Bron was to march across the Plains of Vexation and free the imperial city of Thrain
from its veiled master occupiers. But
Bron never finished his journey, as he was speared through the heart and
consumed by a kakuen-taka. To fulfill the
prophecy and save Thrain, Bron’s body must be reclaimed from the flesh mansion
of the kakuen-taka and his spirit called back from whatever dark road it
currently wanders.
Velvet Night, a
succubus-controlled layer of the Abyss, lies in ruins. Qlippoths pour into the layer via a black
canyon and gangs of kakuen-taka dot the horizon. As demon fights fiend, the pleasure palaces
of Velvet Night sit abandoned, just waiting for looters to help themselves to a
lifetime of magical artifacts, exotic drugs, and blasphemous alchemical
reagents. (It may be a short lifetime,
however…)
Even the worm-riding
tribesmen of the Sandstorm Sea avoid the Chittering Mounds. Most of the towering structures are filled
with ravenous ankhegs or the wights of tengu monks. But sometimes the mounds themselves are
alive—kakuen-taka flesh mansions preserved in the heat like mummies until their
bhogas awake from hibernation at the scent of live prey.
—Inner Sea Bestiary
20-21
I’m not sure who gets the credit for this monster. The Introduction to the ISB ascribes it to Jason Nelson, but online all the references I
find seem to come from Clinton Boomer’s 2008 RPG Superstar run. My guess is Boomer conceived of these flesh
mansion-wearing monstrosities in 2008 and Nelson got tasked with polishing the
entry up for the 2012 softcover.
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