What if the iron maiden was not just a fanciful turn of
phrase, but was actually inspired by a real entity? If that were the case, there’s no question that the iron
maiden would be an homage to the original mistress of torture and traps, the crucidaemon.
The crucidaemon’s evil is the indifferent evil of the
torturer who never questions an order and the indiscriminate evil of a bear
trap or land mine. Unlike a devil,
who tortures to punish and ensure submission, a demon, who tortures to ruin and
maim, or a kyton, who tortures in pursuit of artistry and transformation, the
crucidaemon tortures purely to prolong the agony so long that even her victims’
very souls give up hope for an
afterlife. A victim who expires
and then goes to Heaven—or Hell—is an unacceptable loss to a crucidaemon. She wants her victims chasing only
oblivion.
That’s not to say crucidaemons don't take pride in their
work—they do, to the point of obsession.
Which means that if your PCs escape a crucidaemon’s trap complex, they
better kill her on the way out…or she’ll just come back to throw them into a
far worse nightmare next time.
That’s how horror works, right?
There’s always a sequel.
Adventurers are hired
to retrieve an important dissident from a remote prison colony. When they arrive, they find all is not
well, even by labor camp standards.
A suspicious number of the guards are grimspawn tieflings (see Blood of Fiends). Strange gray fogs roll into camp,
sapping memory and vitality. The
infirmary has been given over entirely to juju zombies. Whoever the commandant of the prison
was, he or she is long dead—or transformed. A crucidaemon runs this place now.
After being
overwhelmed in a demodand’s citadel, a party of adventurers find themselves
stripped of their gear and thrown into a dank oubliette to await the lord’s
pleasure. Salvation comes from an
unlikely source: a crucidaemon nemesis from a previous adventure. Utterly obsessed with the adventurers
since they escaped her clutches, the crucidaemon refuses to let them die at the
hands of “muck-covered Abyssal savages.”
But while she helps with their jailbreak, she is also constantly taking
notes on their tactics and weaknesses. Moreover, she tries to rig their final
escape from the citadel (such as by choosing the right planar portal or substituting
alternate spell foci) so that the adventurers land back in her lair on Abaddon.
Barricades have gone
up in the streets. The doors
to the debtors’ prison have been thrown open. The guillotines have been torn down. Revolution is in the air! But the authorities have circle mages
on their side, able to call down fire and summon beings from across the planes
to restore order. One such
summoned crucidaemon is particularly effective, turning the rebels’ own
barricades against them. Some she
rigs to collapse; others she covers in greater
glyphs of warding set to explode.
Already fragile, the rebellion will collapse is she is not stopped.
—Pathfinder Bestiary 3
62
“Iron Maiden?
Excellent!”
A wee bit more on crucidaemons can be found in Todd Stewart’s
Horsemen of the Apocalypse.
If kytons owe inspiration to the Hellraiser franchise, do crucidaemons recall, say, the Saw films? I don’t do horror so I have no idea. Your thoughts?
I’m no expert (I only read Avengers Spotlight as a kid, and not the main Avengers titles), but the crucidaemon in the Bestiary 3 looks an awful lot like Marvel’s Jocasta. I wonder how Machine Man feels about
whips and chains…?
I've always thought crucidaemons looked like EDI from Mass Effect 3.
ReplyDeleteYou can find inspiration for using crucidaemons in a game from the Saw movies absolutely. But while the antagonist of Saw put his victims in horrific situations, they had the possibility of escape, even if it required hideous choices or personal sacrifices. "Those who do not value life are not worthy of it" was Jigsaw's ethos. The crucidaemon has no flawed, self-righteous crusade, no need to educate and punish the flawed, wasted lives of its victims. It desires only to watch as they struggle uselessly to escape the killing field of its beautiful traps. The crucidaemon cares more for the wickedness of its killing machines than the mortals that die by them. Take inspiration from 'Saw' in some respects, but the crucidaemon itself is more like the reasonless death traps of 'Cube' in its rationale. IMO. :)
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