Clockwork spies are tiny, buglike constructs that can record
an hour of sounds (particularly conversations). As Tiny creatures, they are hard to spot; since they are
physically present, they don't alert spellcasters attuned to scrying; and they
can fly away should their presence be discovered. All in all, very useful pets for the espionage-minded mage.
And yes, just like the clockwork spy, this message will
self-destruct in six seconds…
Adventurers are doing
research in a library when they observe a clockwork spy recording
them. If they don’t catch it, the
spy’s master has a leg up on whatever secrets they uncovered. If they do catch it, they risk burning
the entire library down if they trigger its self-destruct sequence…and even a
small fire will see them permanently banned from the private collections
crucial to their next quest.
Adventurers on loan
to the Queen’s Musketeers must act quickly to preserve Her Gnomish Majesty
from scandal. A clockwork spy
meant to secretly record a meeting of traitorous members of the Department of
the Exchequer inadvertently recorded her own negotiations with a Black
Bishop. The treacherous clergymen
scooped up the clockwork beetle and now races to reveal its contents to the
Gnomish Parliament. He must be
stopped.
Clockwork spies are
commonly used as messengers by the gearpriests, mages, and aristocrats of
Cognomon. (Presumably the Clockwork Mind, if it exists, employs them as
well.) These messenger
constructs bear tiny slips of paper for short messages and gemstone recordings
for longer works like speeches.
And yes, many of them also serve as spies, especially for the law. Perhaps the worst thing about
Cognomon’s clockwork spies is how the gearpriest advocates present their
evidence in court. Rather than
simply play back the recordings, the spies fly into the mouth of a court
reporter umbilically attached to the very walls of the courtroom. (These are typically surgically altered
indentured servants—treat as androids or humans with the clockwork template
from the Advanced Bestiary.)
Plaintiffs then hear their own treasonous words spilling out of the mouths of these
wall-mounted, dead-eyed unfortunates.
—Pathfinder Bestiary 3
58
I was going to ask why clockwork spies couldn't be
familiars, and then the Internet reminded me that the clockwork familiar
already exists, courtesy of Pathfinder
Adventure Path #63: The Asylum Stone.
So…I’ll just be over here, shutting up.
I also haven’t found time to mention that 2e Spelljammer had
a race of monsters known as clockwork horrors. Since they looked like bugs, maybe today is a good day.
Speaking of blasts from the past, demiurge1138 delivered
some Pathfinder ancient history re: the clockwork servant (which is how a
reference to the Advanced Bestiary
creeped in above—I haven't cracked that book in ages).
Oh hey, looks like The
Order of the Stick just went clockwork. I think we can all agree that Rich Burlew was clearly
following this blog’s lead.
Trendsetters, that’s what we are.
No comments:
Post a Comment