“These unholy
clockwork things are everywhere!”
“Take to the river! The water will rust their gears! Then we’ll—aw, crud.”
Clockwork submarines have been a staple of adventure stories
since Twenty Thousand Leagues Under the
Sea. Seems only fair that
clockwork leviathans should get their time in the spotlight. (Check out the breath weapon! And that really nasty grapple attack!)
One of the tricky things about constructs is that, if you
adhere strictly to the rules, many of them can only be created by spellcasters
of vastly greater power. This is
obviously for game balance reasons, so PCs don't wind up at the head of an army
of golems. But it can also strain encounter
level design and suspension of disbelief—you don’t want a party of novice
adventurers running into a 12th-level mage just because they demolished his
clockwork soldiers.
So if you’re a stickler for detail, good news: The clockwork
leviathan is one of those rare constructs whose CR matches its minimum crafter
level exactly. So after PCs smash
Pinocchi-Eel, they can knock down Geppetto’s door the very next encounter.
When threatening the
vengeance of the gods, it helps to have that vengeance at your command. Apocalyptic preacher Cranston Mowles
uses a clockwork leviathan to compel obedience to his millenarian cult. Cultists
who waver in their faith are quickly dealt with, as are any instruments of the
law or mainstream religious leaders.
Mowles also keeps his cult’s finances strong by discreetly aiding local
ship captains in attacking their rivals—a lucrative sideline. While Mowles is sincere in his beliefs,
his growing greed may be what first brings him to an adventuring party’s
attention.
The ocean moon of
Shells is so dubbed because it appears to have no proper surface at all—the
“land” is composed of the fossil shells of castle-sized cowries and bivalves. Spacefarers who land on these great
cockleshells do so at their peril, as the shells often hide clockwork
leviathans. Certainly there are
secrets at work here: Who made these leviathans? Where did their metal components come from? Who still winds their keys? Clearly, some dark vessel or even a foundry
must lurk below the waves.
Other constructs of Cognomon clearly have a purpose—or did at one time—no matter how bizarre or
inscrutable. But the World-City’s
clockwork leviathans seem to defy any logic whatsoever. Typically the eel-like machines burrow
randomly through Cognomon’s underrealms, drilling deep holes to nowhere and
terrorizing the unfortunates who live in the Below. But they can and do erupt from anywhere, even the most
secure market towns. (Strangely,
they tend to avoid androids—one of the only reasons the machinefolk are
tolerated in some settlements.) Sages’
best guesses posit that clockwork leviathans are part of the World-City’s
immune system…or a symptom of the Clockwork Mind’s madness. Skum, too, combat the amphibious
leviathans ferociously, though their aboleth masters often reprogram the
constructs as war machines.
Incidentally, skum writings use the same word for clockwork leviathan
that they do for the parasitic nematodes found inside the guts of
fish—suggesting that skum believe the entire World-City is nothing more than
the digestive tract of some truly monstrous clockwork beast.
—Pathfinder Bestiary 3 55
Looking for
clockwork leviathan imagery for your tabletop is probably the only reason on
Earth to see Transformers: Dark of the
Moon. At least that’s my
theory, having refused to see Transformers:
Dark of the Moon.
Are any of you World Cafe fans? Sam Sessa, who I used to live with, got
interviewed by David Dye, who I once got drunk with, about the songs he plays
on the station I used to work for.
The link is here.
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