We close out our look at the clockwork creatures from
Pathfinder’s Bestiaries 3 and 4 with the clockwork steed.
My subtle, probing analysis?
It is a clockwork steed. Don't
stand behind it.
Clockwork chargers
have the potential to upset the supremacy of the mounted knight on and off
the battlefield. When an adventuring
party’s cavalier joins the lists at a tournament, he finds his opponent is a
clockwork charger armed with a pivoting lance. As jousting is as much a social
challenge as a martial one, the cavalier must be careful. He earns no honor from dismounting the dummy
placed on the charger’s back, but he still risks dishonor if he himself is
unhorsed.
The gnomes of Eed shape
their clockwork steeds into delicate clockwork deer able to nimbly run
through wooded terrain. (Instead of a
powerful kick, they send foes flying with their antlers.) Dusk elves (see the Advanced Race Guide) favor these steeds as well, and tend to be
fair less welcoming to adventurers on their lands.
Clockwork steeds are
common servants of Cognomon’s gearpriests and clockwork mages. Indeed, a clockwork mage outrider (usually a
speedy transmuter) sitting atop a clockwork steed at a crossroads is an iconic
sight along Cognomon’s border reaches.
Clockwork steeds are also commonly used by the paladins of the White
Lion, who bestow their god-blessings on their swords rather than their mounts. This earns them a mixed reputation in
Independent circles—White Lions are respected as healers and champions of the
common man, but critics point to the steeds as a sign that the order is rotting
from within.
—Pathfinder Bestiary 4
33
Apparently there is a Clockwork Steed Magic card. Who knew?
Speaking of metal horses, did anyone else have Stridor and
Fisto growing up? I know I did. Though I think my Stridor was missing a tail
for absolutely no reason.
Speaking of jousting, I have enjoyed the audiobooks of
Tamora Pierce’s Protector of the Small
quartet. I’m not head over heels like I
was for the Beka Cooper books, but still definitely a fan.
I hope you all have enjoyed the past two weeks’ Cognomon
adventure seeds. It was fun to explore a
setting at greater length for a while.
In my head Cognomon is vaguely reminiscent of the city from Osamu
Tezuka’s Metropolis, but on a far
grander scale—the size of a country at least—with whole regions and disparate
geographies (possible even more than one artificial sun) tucked into its many
clockwork levels and terraces. And of
course at the very center is the Cog Spire or Gnomon itself—a great
Gormenghastian tower of gears and battlements and flying buttresses and
clockwork cathedrals and pneumatic tubes and magical processing cores and who
knows what else.
Humans and clockwork creatures would be the main inhabitants
(plus other constructs and possibly androids, robots, and even axiomites as
well), along with small communities of the other traditional PC races. The main antagonists would be skum and their
aboleth masters, serpentfolk, otherworldly salamanders, and of course many of
the clockwork creations of Cognomon itself, should the gearpriests or even the
semi-sentient World-City itself decide that the adventurers pose a threat to
the overall order of things.
As for what lies beyond the World-City—or if it really is a
world unto itself—that’s a mystery for your characters (and even me, at the
moment) to discover.
You should *so* write a complete Cognomon campaign setting!
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