If you couldn’t tell from the string of L’s, R’s, CH’s, and
A’s, the alpluachra is a newtlike faerie from Irish folktales. Should it catch you sleeping by the river,
it promptly slithers down your throat.
There it becomes a parasite, eating all the food you consume and slowly
starving you to death unless you douse it with salt. Charming, right?
(I can easily imagine how tales of the alpluachra got
started. Having failed to get St.
Patrick to drive out the newts along with the snakes and frogs, we Irish apparently
just decided to badmouth and scapegoat them instead. A bunch of herpetophobes, we are.)
The alpluachra is a great nod to folklore, but it's not
really a high-adventure kind of encounter…more like an incidental happening at
a stop along the road, or a solo encounter for one player when the rest of the
group is absent. Killing an
alpluachra is a nice way to earn some cred with the locals, to be later cashed
in for rumors or favors. And it’s
just a nice way for new adventurers to begin engaging with the magical
world.
The hard part is spotting the alpluachra before it implants
or diagnosing soon it after.
Otherwise the fey could quietly haunt its victim for weeks without him
or her knowing. Then again, if a
parasitized PC drinks the wrong potion, the effects could be immediately amusing
and/or dramatic. (Let’s just say
it’s a good thing that the enlarge person
spell description specifies that it only works on humanoids.)
And then there’s the matter of alpluachras speaking not
Sylvan, like most fey, but the dark tongue of Aklo instead…
An alpluachra haunts
the common room of a riverside taphouse. So much time spent in the gullets of barge workers has
gotten it addicted to pipeweed. If
its current host doesn't partake, it will sneak out late at night to pilfer
unfinished cigarillos and perhaps find a new throat in which to dwell—which may
afford adventurers extra opportunities to spot the fey.
A dwarf elder is
starving to death. An elf
armchair physician suspects an alpluachra, rightly assuming most dwarven
caregivers would be unfamiliar with the woodland fey. If adventurers can convince the dwarf to try the saltwater
cure, they may both save his life and usher in a thawing
in dwarf-elf relations…assuming the cure doesn’t kill him.
A leprechaun hears a
group of adventurers nervously plotting their first trip below the
surface. He introduces himself just
as they are lamenting their lack of firsthand knowledge. For a certain amount of gold, he
promises to supply a guide who speaks both Common and Aklo. Only after they’ve agreed does he
produce said guide, a particularly intelligent alpluachra, and reveal the “one
little, ahem, rider” in the contract.
—Pathfinder Bestiary 4
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