Got your Bestiary 3
handy? Okay, flip open to page 83
and look at the art. Pretty much
sells itself, doesn't it? That
eyeball of a face! Surrounded by
fangs! Those claws! And is that a cloak? Hair? Sand? All
three?
Even if you never use another div (though I think you
should, because the idea of corrupted genies with weird phobias is awesome),
the aghash is worth putting into your campaign. As an embodiment of the evil eye given physical form, it can
curse from near or far (with spectral hand)
and then dimension door to
safety—making it a potential long-term threat capable of dogging the PCs’ every
step. And while the aghash’s genie
origins and sandstorm ability suggest desert encounters, its compulsion to
despoil and ruin things of beauty might find it up to no good in the most
secure art museum or harem, far from the ruins favored my other divs.
Plus, the evil eye is a universal enough notion that you could
ally the aghash with any number of monsters (hags especially) or come up with
other origins. (Dare I mention the
Far Realm again?) Given its
wide-ranging potential, the following adventure seeds play relatively fast and
loose with the aghash for exactly that reason…
A blood hag and
her aghash servant lived deep in the desert, but come to town from time to time
for their own mysterious purposes—to hunt changelings, to acquire components
for crude homunculi, or to treat with ghuls over a corpse dinner. The aghash’s main task is to lure
comely men to the blood hag’s lair via suggestion
and minor image. Comely women it jealously keeps—and
maims—for itself.
A cyclops witch
can trace his ancestry back to a demigod of shipwreckers and reavers. He has the ability to pluck out his own
eyeball and send it in the form of an aghash to spy on and assault his foes. (Killing the aghash temporarily blinds
and enrages the cyclops, but he has magic to compensate…)
Hobgoblins attack the
market square with no memory of why, imperiling a decade-old peace
treaty. Ghouls begin to make raids
in broad daylight. A once harmless
club for spouse-swapping nobles descends into scarification and gouged-out
eyeballs. Behind it all is the
subtle suggestions and darker magic
of an aghash. Though a div, he
serves not Ahriman, but something known as the Yellow Sign…
—Pathfinder Bestiary 3
83
Slim Naccache wondered, “Are you forgetting [adlets] are not
evil but chaotic neutral ?…” Thanks
for the second look, Slim! But
looking back over yesterday’s seeds, I’m still comfortable where I netted
out. No alignment judgments are
made in the first adventure seed. In
the third, the emphasis is on the capricious breaking of a contract. (Besides, given how I describe the
noble houses’ games, I doubt the emperor is a paragon of virtue.) In the second, the shaman is indeed
responding to an unusual situation with an evil act…but chaotic neutral
creatures are certainly capable of evil, and the adlets might have been
reasonable neighbors otherwise until the wendigo forced their hands.
Plus, keep in mind that adlets have no compunctions about
cannibalism (which is specifically
called out as evil in books like 3.5’s Book
of Vile Darkness). So adlets
may be chaotic neutral, but they’re not far from the evil border. They point is, they are CR 10 hunters from a resource-poor land. In good times, they are likely good
neighbors and trading partners. In
bad, they hunt, and previous alliances or contracts or the nobility or
intelligence of their prey be damned.
They aren't evil per se, in
the same way nature isn't evil. A winter storm isn’t evil, but it will kill you all the same…
Ah yeah, the Yellow Sign!
ReplyDeleteThe Aghash did have some compelling art, and it's modest CR gives it some versatility, but I haven't gotten a chance to use it yet.
Aghash have an unique-look. One appears at the Empty Grave module, plaguing an old temple.
ReplyDelete