Sometimes evil humanoids seem underpowered. If their
world is so dangerous, you think, how come a single strike from the PCs’
familiar can knock one out?
Adlets do not have that problem. In fact, at CL 10
they’re on the other end of the spectrum, being so powerful you wonder why they
haven’t overrun the entire arctic. (They’re also so magical—capable of casting ice
storm and wind walk once a day—I’m surprised they are listed only as
ordinary humanoids. Plus, nearly every pack will have a shaman capable of
commanding ice elementals.) Then again, life near the Poles is hard;
white dragons, remorhazes, and not having a taboo against cannibalism (a nice
detail straight out of the original Inuit myths) can’t be good for their census
numbers.
So obviously adlets make good monsters for when your PCs are
tough enough to handle long-term polar adventures. Or they might live on
distant continents, planes, or planets (in Pathfinder’s default solar system
they are common on Triaxus). Or what the heck—maybe they have
overrun the arctic (which would explain while your world’s vikings are always
headed south…). Following the signs of nature, they might also travel
farther than one might think, especially since the chill of a winter storm goes
with them.
The frozen breath of an adlet is a much sought-after
material component—the scent of dead kin that hangs suspended in the frigid air
can imbue frost weapons with the power to speak with dead, among
other effects. Getting the breath voluntarily is another story.
Adlets have no fear of cannibalism, so they are
typically immune to the effects of the wendigo (shame, self-loathing and horror
at one’s sin being part of the metaphysical makeup of the spirit). When a
wendigo begins haunting the mountain-dwelling Switchback Spears, the alarmed
shaman sends them to raid human and gnome villages for sacrifices to placate
the aerial beast.
Having witnessed the might of the adlets firsthand in
the Hoarfrost Campaign, Marquis Casten diAnthes recruits a pack to fight in the
Summer Pentad—counting on their sheer power to humble and embarrass his rivals’
gladiators and elevate his own station. He does not count on the adlets
bringing their shaman grand dame with them…or that she would read in the bones
that the gods demand the skull of a foreign emperor.
—Pathfinder Bestiary 3 9
Reader grimnoir is a hep cat. And by hep I mean
Jellicle.
Hum...Are you forgetting they are not evil but chaotic neutral ?...
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