Wererats may or may not be inspired by Fritz Leiber’s
Lankhmar novels. But even if they
weren’t, it's pretty much a given that wererats (or some kind of intelligent
rat creature) would be in the game.
Fantasy cities need urban monsters, shapechangers, thieves, plotters and
schemers, and disease vectors—and wererats fit the bill on all counts.
Which is why you don’t see me sniffing all haughtily that
wererats are trite and overdone.
Sure, the fact that they are pretty much always found in sewers and pretty
much always associated with thieves’ guilds can get old fast. But wererats are still the consummate
urban dwellers, able to fit in both ecological and cultural niches that other
monsters and the lawful citizenry overlook. A city without wererats is actually suspicious—it forces the
question: What drove them out?
If you’re trying to refresh wererats in your game, what if
they were accepted members of society (provided they didn't pass on their
curse)? How might they compete or
cooperate with ratfolk? Do they
spread their affliction carefully or indiscriminately? What are they if not thieves. (But they're probably still thieves.)
“The Scarlet Mouse”
is a superhero of sorts to the citizens of Reven. The masked wererat in the red half cloak is known for
defending damsels in distress and foiling muggings, all while evading capture
by the Night Watch. In reality, though,
the Scarlet Mouse is a criminal.
He and his guild are using his antics to study the Night Watch’s patrols
and response tactics, with the added bonus of stirring public resentment
against the hapless guardsmen.
The wererats of
Tembril are fierce patriots—their clan founder having been saved by a
kindly priest during the Revolution.
Now they spy for the Republic against the Monarchists and the xenophobic
Bluecoats. But wererats new to
Tembril, including a cult of disease-spreading druids, have infiltrated
Tembril’s back alleys and threaten to wipe out the natives.
The wererats of
Janderholm are particularly aggressive in spreading their affliction. Moreover, they often bear signs of
mutagenic influence. This is
courtesy of their patron and mastermind, a legendarily long-lived awakened styracosaurus alchemist. The sewer-dwelling dinosaur finds
humans that turn into rats to be a proper correction to what he deems “the
crime of mammalian evolution.”
—Pathfinder Bestiary
197
Blood of the Moon features wererat-kin known as
nightskulks.
It's worth noting that in “basic” D&D, it was suggested
more than once that wererats are not men who change into rats but rats who
change into men. (Why? Because red box D&D could be
cray-cray.) This may also explain
their resistance to normal weapons even in human form.
And speaking of “basic” D&D, moebiusloop blew my mind:
Don’t forget X8: Drums
on Fire Mountain. A wereboar was the main
villain of that module. He convinced the local Polynesian-esque orcs that he
was their god and was using them to have revenge on his rivals.
From pretty much the moment I started playing D&D, I always wanted a copy of that module. (And the fact that the kara-kara got
reprinted in AC9 Creature Catalog
just made me want it more.) But I
never bought it, and it disappeared off the hobby store shelf. Now that I know that it had a devil
swine, I’m going to have to track down a copy.
Meanwhile, evillordzog writes, “I quite liked the Werewolf take on werecrocs”—I don’t know much
about Werewolf, so please tell us more!—and ohgodhesloose offers:
A great independent
Ravenloft site came up with a great idea for werealligators, swamp dwelling
loners who alternate between mellow and murderously sadistic: http://www.oocities.org/area51/dungeon/6102/monsters/weregatr.html
Plus filbypott and mordicaifeed (read his stuff!) weigh inon werebears.
My little brother took time out of his busy schedule to tell
me that this show was not as good as last week's show. Now who are you going to believe—me or
my smarter, more charismatic sibling?
...Don't answer that.
But if you’re a board game fan, tune in—this show is
directly inspired by Ticket to Ride!
(I was a hair late, so the music starts about two minutes
into the file. If the feed skips, Save As an mp3 and listen in iTunes. Link
good till Friday, 4/4, at midnight.)
Filby here. Responding on Blogspot rather than Tumblr because it affords me more room to write.
ReplyDeleteThe Mokolé, Werewolf's "werecrocs" are more accurately termed "weresaurians", because they encompass not only crocodilians but also lizards (the turtle shifters apparently died out ages ago, while the snakes are a separate people, the Nagah), and are also tied to dinosaurs and dragons.
The Mokolé (note Pathfinder's mokolé-mbembe) were the first race of shapeshifters, created by Gaea in prehistoric times to shepherd the "Lizard Kings" - the dinosaurs. When the big rock hit, the Mokolé went into hibernation until the rise of sentient mammals - humans - millions of years later. Today they are a dying race (thanks in part due to genocide by overzealous werewolves), but consider themselves the memory of Gaea.
Mokolé have human and animal forms, but not a hybrid form. Instead, they have "war forms" that resemble massive dinosaurs, and are the inspiration for human stories about dragons.
You can read more about them in Mokolé, one of the splatbooks on the various changing breeds, most of which are very good reading.