Introduced as a PC race in the excellent Dragon Empires Gazetteer, blown out in
the Advanced Race Guide, and finally
statted up in the Bestiary 4, wayangs
are creatures of shadow inspired by Javanese shadow puppets.
What do you need to know about them? First off, ignore the illustration in the
other books and check out the one in the ARG. The strange, almost two-dimensional figure
barely looks like it belongs in Golarion, doesn’t it? That’s not a criticism—that’s a compliment. Wayangs are meant to be otherworldly, meant
to be alien—in fact, the DEG notes
that they are creatures from the Plane of Shadow stranded on the Material Plane—and their oddly proportioned
portrayal in the ARG underscores that
notion fantastically.
It gets better: Wayangs resent the world they find
themselves in. They come from a culture
that “idealizes a shadowy state of nonbeing.”
(I cannot tell you how much that excites my inner Williams College
Religion 101 student.) Oh, and they can
choose to swap how positive and negative energy affects them for one
minute. Just because. That’s amazing!
Like tengus, wayangs are a race that, were I starting a
campaign today, I would almost certainly include in the setting and would
seriously consider making a core PC choice.
How better to say, “This is my world”?
How better to escape the nearly inexorable gravity of Tolkien or the
Realms? And don’t get me wrong, I love
fetchlings—I’m still very proud of my entry on them—but wayangs are by far the
more evocative shadow monster. And in
terms of worldbuilding, I keep mentally slotting them in to see how they upend
my default settings (pun!). What does a
campaign look like where wayangs are your halflings? Your gnomes?
Your gremlins? Your goblins? Your elves?
And while Golarion’s wayangs tend to be reclusive jungle dwellers, yours
might be hiding right in the shadows of your campaign’s largest city.
In a hobby that treats dwarves and elves and dragons as
perfectly ordinary, wayangs are still fantastic and strange in the best
ways. If you haven’t already, definitely
check them out.
The wayang Waskita
the Quick is more than just a rogue-for-hire. He has a particular specialty: He is a cleric
killer. He uses his mastery of shadow
magic to strike at his victims from concealment while mimicking one of the
undead. Should he get bogged down in
combat, careful use of his light and dark ability ensures that channeling
attempts meant to strike him down only bolster him instead.
Jungle-exploring
adventurers come upon a small wayang nation in a state of upheaval. Proselytizing outsiders promise a return to
the Plane of Shadow—the dream of many a wayang.
But the evangelists are kytons in disguise, and the home they offer is a
realm of torture. Worse yet, even if the
kytons are exposed for what they are, some wayangs’ yearning for the Plane of
Shadow is so great they would offer up their own people into slavery.
Females are not
allowed onstage in Dessex, as the puritan Cardinals of Might deem their
presence too provoking. The one exception
is the popular art of shadow puppetry, long the specialty of the nation’s
wayangs. Now the Cheapside district’s
shadow puppet theaters are becoming hotspots for actresses, dramatists,
suffragettes, revolutionaries, and all kinds of shady folk—literally and
figuratively—who wish to see the Cardinals toppled.
—Pathfinder Bestiary 4
274
Way more about wayang (the theater, not the monster) is
here.
I also owe Williams for my knowledge of Restoration theater,
which comes into play above. Any era that
returns women to the stage and where pox and venereal diseases are so prevalent
that wearing patches becomes a fashion statement is an era worth exploring.
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