As I noted on Tuesday, I like wereboars because they're just
so bizarre. Most other
lycanthropes have some sort of clear mythological antecedent, but wereboars
really don’t. (The only likely
candidate is Circe transforming Odysseus’s men into pigs, and that’s more like
a straight-up polymorph than
lycanthropy.) My guess, as I
already mentioned, is that they sprang from the same love of wordplay, happy
accident, and malformed miniatures that gave us the ochre jelly, the owlbear,
and the thoul in early editions of the world’s oldest role-playing game.
But wereboars still feel kind of right, don't they?
There’s something at once simultaneously storybook and gritty about
them. I could just as easily
imagine them in an adventure based on Grimm’s fairy tales as I could on the
streets of Thieves’ World’s Sanctuary.
(And boars are not to be sneezed at—Ian Frazier had a famous article in The New Yorker about what a problem
feral pigs have become in the southern U.S., and Eurasian boars imported for hunting
have become an invasive species in New York.)
I also want to give wereboars some love since I don't think
I remember them playing a major role in any
adventure ever. They’re pretty much just random
encounter fodder, or are used to spice up encounters with orcs (who tend to dig
dire boars). I think they deserve
better. What if they were the
default (or only) lycanthrope in your campaign? What if they filled the role of biker gang or crime family? What if they were sought-after
mercenaries or hated berserkers from a particular nation?
OH! And let’s
not forget devil swine! Appearing in
the D&D Expert Set (and in the Mystara Monstrous Compendium Appendix as
“wereswine”) and possibly inspired by the Biblical story about demon-haunted
pigs, devil swine were corpulent humans who could turn into giant pigs with
potent charming gazes. So cool. And so easy to make with Pathfinder/3.5’s advancement rules! Add the Advanced or Giant template and
a 3/day charm person gaze attack with
the DC bumped up by 2 and you’re good to go.
And it gets better: According to the mythology of D&D’s
Known World/Mystara, the demon lord Orcus started out as a devil swine in his
mortal life.
ORCUS.
If that’s not a reason to dig wereboars, I don’t know what
is.
The Cousins are an
extended family of wereboar toughs who lurk in the narrows of Karse. For a while they casually ran a
protection racket, but the stress of city life is getting to the, and they are
beginning to lose control of their transformations. The Cousins are also known for attacking half-orcs on sight,
as their grandfather was long the slave of the Broken Mace orc tribe.
Typically lording
over only small fiefdoms and isolated villages, wereboar troupes are rarely
more than glorified gangs. At
least one troupe, though, aspires to knighthood. These cavaliers have found the Order of the Cockatrice suits
their self-centered need for glory and domination nicely.
A devil swine and a
ghast have entered into a particularly repulsive partnership. Masquerading as an undertaker, the
devil swine (treat as an Advanced wereboar) robs his charges of their wealth,
then turns over the remains to his undead compatriot to devour. So far the scheme has gone swimmingly,
though the bard who runs the grave dancers’ society has begun to be suspicious.
—Pathfinder Bestiary 2
182
More on wereboars
can be found in Blood of the Moon, which also features wereboar-kin
known as ragebred.
Finally, thanks for
your patience with the tardiness of this entry. Original post: Post to come tomorrow. I spent all day helping
artisticlicensetokill discharge from the hospital. Think good thoughts for her and we’ll tackle the wereboar
and werecroc ASAP.
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