Everyone knows that, when it comes to lycanthropes, werebears
are the good ones. Right? Ever since Gandalf knocked on Beorn’s door
in The Hobbit, werebears have been
portrayed as the benevolent exception in a typically evil lot. The one exception is if your GM is a
Norse fan, in which case you’ve probably run into a shapechanging berserkr or two…and even they
probably bought you a drink after the battle if anyone was still standing.
So if you’re looking to refresh werebears in your game,
maybe the best thing to do is make them flat-out evil like the rest of their
kin. Or refresh who becomes
werebears. Maybe it's not rangers,
northmen, and tribal braves. Maybe
it's witch skinshifters who physically climb into bearskin suits. Maybe it’s bugbears or hill
dwarves. Maybe werebears are dark
creatures that serve hags and changelings exclusively. And, of course, you can change the
species of bear: polar bears, sun bears, moon bears, and even spectacled bears
or pandas are all up for grabs.
The Beorn model is an option…but not the only option.
Cursed after an
affair with a river spirit, a samurai turns into a giant moon bear on the
full moon. So far he has hidden
the affliction from even his wife and family—he claims to be fulfilling a
religious obligation—though it has meant killing a witness in at least one
case. His heart grieves for the
man he slew, but the honor of his family and his daimyo come first.
Adventurers travel to
Hochheim, the High Home of the Gods, seeking a rogue ice troll witch. They spend a night in one of the Halls
of the Valorous, one of the great longhouses where warriors who died in battle on
the mortal plane are reborn to fight again. While there the adventurers must best one of the
reincarnated warriors in a feat of strength or bravery. During the competition, they soon find
out that the warriors have all been reborn as werebears—and since anyone they
slay will join them as a werebear brother, they are not gentle combatants.
Spriggans aren't the
only foul shapechanging fey.
Exiled sidhe (treat as elves with the fey creature template) are
stripped of their rank, their names, and even their fey natures. This last is accomplished by sewing
them into enchanted bearskins.
They spend years inside the cursed and rotting hides in bear form, and
their only option for escape is to become humanoid—surrendering every last bit
of their fey power not tied to the shapeshift in the process. Travelers in the pine forests are
advised to beware any hirsute half-elves, for they are bloodthirsty killers who
hate the limited mortal beings they have become.
—Pathfinder Bestiary 2
181
Blood of the Moon features werebear-kin known as
coldborn.
Comments! Our
Ravenloft expert ohgodhesloose weighs in on a werebat from that setting, and
filbypott is already excited about weretigers. Readers masahiro-the-zero and speculativeartisan, just go
for it!
Also, in regards to werebats yesterday I probably should
have given a nod to Golarion’s (and the Mayans’) evil bat-god Camazotz. And while I only have a little
familiarity with Wofgang Baur’s Midgard setting, I seem to remember a Kobold Quarterly article that focused on
an evil bat-god/demon for that world, too…
Speaking of which, knightdiscipline took me to task for my
offhand joke about werebats being blind as a bat (I promise I know they're not
blind; I subscribed Zoobooks as a
kid!) and offers an epic post on neutral or good fruit bat-inspired varieties.
Now, don't get me wrong. I love bats. I love
the Bronx Zoo bat house. And one
of the coolest things about my trip to Sydney was looking up and seeing wild m----f---ing flying foxes hanging
like gourds right above me and using
their own wings as sleeping bags! Pardon me while I squee.
BUT. I also
think there’s some virtue (bad word choice…maybe some iniquity?) in having some
evil things just stay evil. We fans tend to want to glorify/redeem
the things we love, whether or not they deserve it. *coughHarleyQuinnisstillamassmurderercough* *dittoDeadpoolcough* The Forgotten Realms setting in
particular was really bad about turning every evil thing good (and we can’t
blame Drizzt for it all—there are more than enough baelnorns and lythari and
worshippers of Eilistraee and tieflings to go around). But a little of that can go a long
way. That’s part of why I like
Pathfinder’s goblins and drow—they are evil, full stop. So even if we are doing an injustice to
real-world bats (who I think need to be protected and given as much habitat and
space and pesticide-free food as possible), I’m okay with my fantasy werebats
being creatures of the night/darkness/vampires/wickedness/sin/etc.
That said, knightdiscipline has thrown down the gauntlet, so
if you want more subtle, nuanced, or even straight-up benevolent werebats in
your game, go check out his comments.
Speaking of Beorn, I just discovered the column Advanced Readings in Dungeons & Dragons
by Tim Callahan and Mordicai Knode.
I will definitely be reading
these articles in the days to come.
Also this. And hopefully
the books in the future…?
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