On the one hand, umbral dragons seem to be simply the Plane
of Shadow version of their primal dragon cousins—the fifth and most powerful of
the set. And yet…well, there’s something
about them that seems…off. They
are definitely creatures of shadow (their mastery of shadow magic speaks to
that) but they are also creatures tied to undeath—able to touch, harm, and even
consume the restless spirits of the dead in a way few other creatures
could. This speaks of heavy
influence from the Negative Energy Plane…not surprising, since the Plane of
Shadow is riddled with connections to that even darker place…but it almost
seems like a taint. One has the
feeling that they sampled too deeply of undead flesh, lingered too long in the
Deep Shadow, gave too much of their souls over to dark powers (to such a degree
that some elder dragons can even create undead!). They are the epitome of all that is the Plane of Shadow, but
they are also contaminated and corrupt in ways the other primal dragons are not
and never will be.
Killed by a rival,
the inventor and philosopher Teolan has returned as a ghost. Such a significant spirit has attracted
the attention of an umbral dragon who longs to slake her thirst on the ghost’s
ectoplasmic form. Adventurers
seeking Teolan’s wisdom will have to defend the ghost from her hunger—and
defend themselves from the ghost, now a malevolent, bitter apparition who will
strike them from behind even as they battle the dragon.
The umbral dragon
Noxentia rules a cathedral-sized mausoleum, the dark mirror image of a
college and seminary in the real world.
She keeps the place meticulously clean of undead, with the notable
exception of allips. These she
allows the run of her lair, basking in the pain and loss inherent in their
babbling song.
The Plane of Shadow
does not only reflect environs, but sometimes individuals as well—those
long-lived enough to cast a reflection across reality, that is. The gold dragon Heiraurum has two
twins: the sovereign dragon Mist’s Remembrance on the Ethereal Plane and an
umbral dragon, Vertixpylus, on the Plane of Shadow. Vertixpylus has recently become aware of his noble gold and
contemplative sovereign reflections, and their very existence drives him wild
with rage and envy. Working
through proxies, shadow servants, and the odd kyton, he seeks intelligence
about his mirror twins and hopes to strike them dead when the time is right.
—Pathfinder Bestiary 2
102–103
Any Ghostwalk fans
out there? I imagine Dracanish’s
priests would be fascinated with umbral dragons…weighing their ability to quite
literally eat the dead versus their chaotic evil alignment.
Also, for tips on role-playing umbral dragons, I have one
name for you: Synn. Synn was a
night dragon on Mystara, a creature of Entropy not unlike umbral dragons, who
was a major villainess in Bruce Heard’s “The Voyage of the Princess Ark” series.
When wounded by Prince Haldemar’s boltmen, what does she do? Dog them through the skies. Send a polymorphed possessed servant to spy upon them. Ally with an order of sky knights
against them. Follow them into the
Hollow World. And then send them through a rift in time, and for good
measure, dump a former passenger—a woman who assumes Haldemar abandoned her to
rot in prison for decades—on the deck as a parting gift. Now that’s
how you play an umbral dragon.
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