Image courtesy of
artisticlicensetokill; see below.
These are the big ones: the two dinosaurs everyone knows (especially since they’re
so often pictured dueling each other).
If dinosaurs exist in your world, it’s not a question of if the party ranger is going to want one
of these as an animal companion; it’s when.
Meanwhile, though, let’s give you some excuses to sic them
on your players.
The kasatha matadors of
Barsca laugh at the notion of bullfighting. These nimble, four-armed jumpers instead test their skills
against enraged triceratopses.
Criminals and outsiders who wish an audience with the Saber Chief are
often expected to take part as picadors.
A kapre wishes to
drive adventurers away from the as-yet-unspoiled Rainbow Falls. The wooden-faced plant entity blows
smoke on the adventurers and exposes them to its confounding aura, then drives
a tyrannosaurus into their midst to scatter them.
After being awakened, a tyrannosaurus uses its
newfound intelligence to ensure a more reliable food supply through banditry,
extortion, and mercenary work. Its
most recent contract is with Crescent Mining, a company of wereboars currently
gutting the jungle east of Portage Lagoon.
—Pathfinder Bestiary
86
My original adventure seed for the tyrannosaurus was, “A
tyrannosaurus has been awakened—and
taught the law.” If any of you
brave readers are up for it, I would love to see your adventure seeds starring
T. Rex, Esq.
When an eccentric old dwarf invites the party to his private island kingdom, they are surprised to find that his money and experimental restorative magics have turned fossils into new life... but when his creations begin polymorphing into virile males, and the utahraptors gain control of several ancient headbands of vat intelligence +6...
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