The Germanically named totenmaske (“death mask”) hails from
the wild and woolly early days of Pathfinder
(#3: The Hook Mountain Massacre, to
be precise). I’m especially fond
of it for avoiding the default undead physiognomy. It’s not a pale corpse by any means, but a vibrantly green,
moldy, fleshy…thing…with a flesh-shaping power set that recalls the Morlock
Masque from the X-Men comics.
(That power set, by the way, is terrifying to me (as I bet it is to most
players)—I’d rather lose a +2 weapon
to a rust monster than have one of my PC’s faces turned into a lumpy mess.) It also features the obsession with sin
that many early Pathfinder monsters had, going out of its way to sample the
pleasures, sensations, and vices of the flesh.
Speaking of which, don’t let the Teutonic name box you into
only using totenmaskes in your fantasy Switzerland. Their carnal natures recall the monsters of both Near and
Far East—you could imagine them serving as minions of rakshasas, partnering
with doppelgangers, or competing with various greedy oni and other
spirits. Wherever there are
sensations to steal, a totenmaske might be wearing someone’s skin.
The Monastery of the
Stern Horse Master serves the parish of Wineapple—or did, before a
totenmaske moved in and began consuming the friars one by one. So far its predations have gone
unnoticed—the monks have their own cells and spend half the week silent, so it
has gone unchallenged as of yet.
The totenmaske knows it should move on before it is discovered, but it
has become obsessed with the sarcophagi in the monastery basement, and spends
hours examining the death masks it has found there…for what reason it cannot
say.
Among the beggars of
Shaipur, the reshaping touch of the totenmaske is considered lucky…or at
least practical. (Local custom
looks in favor on giving alms to lame beggars, whereas able-bodied ones are
beaten as lazy sinners). The more
unscrupulous beggar clans have been known to expose young ignorant recruits to
a captive totenmaske’s touch before assigning them a corner.
The Z’karti are dirt
drow—a derogatory name for clans driven out of their ancestral homes, who
must eke out a living in the barren levels perilously close to the scorching
surface. Along the way, the
Z’karti also lost their gift for fleshwarping, and their new chief is
determined to rediscover the secret by studying totenmaskes. He has found a colony of the undead
creatures but has so far failed to catch them, and many of his men are marred
in both body and spirit by the totenmaskes’ attacks.
—Pathfinder #3
82–83 & Pathfinder Bestiary 2 269
Radio troubles have multiplied. Not only could I not get into the station on time, but every DJ’s show this week had major
sound quality issues. If you’re
intrepid, here’s the link; otherwise, this one’s skippable.
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