We’ve talked before about how archons tend to be associated
strongly with their office—either the role itself or the symbol thereof. Trumpet archons illustrate this to a T:
They are the messengers and heralds of the powers of law and good, their
magical trumpets equally adept at blasting enemies into paralysis as they are
at playing fanfares.
Trumpet archons are CR 14, which is a nice power level—the
gateway to high-level play, essentially.
Getting a message from a trumpet archon (or having to combat one) is a perfect
indicator to PCs (and players) that they are about to ascend to a new level of
reputation, expectation, and danger.
Heaven has taken notice, and the stakes will be a lot bigger from now
on.
As usual with good outsiders, PCs will likely encounter trumpet
archons as aides and boon-givers (they actually pack more than two dozen
buffing or healing spells per day). However, since trumpet archons are
usually intermediaries, messengers, and soldiers, there are a reasonable number
of excuses to put them in the PCs’ path as adversaries. The message must get through. A
summit must be called. The army must march. If the PCs
stand in the way of any of these goals—“The safety of one azata prince, even
the Prince of Flowers, is not my concern”—and are not amenable to persuasion,
then so be it. Gabriel will blow
his horn—at them.
A trumpet archon is a
master at mixing music, magic, and blade work. He offers instruction to good-aligned bards, magi, and
rangers alike, but they must first prove their mettle (by wounding him to half
hit points in single combat).
Some adventurers rely
on a protean guide—which means taking time for numerous side treks and
detours. One of his pranks
involves miring an axiomite caravan in entropic matter. This in turn draws the attention of a
trumpet archon, who sounds an alarm on his horn and then attacks the protean—and
the mortals he perceives as its lackeys.
A hound archon,
supposedly a seditious traitor, has been executed. His celestial body is left impaled on
the crystal gates of Caer Iffos. A
trumpet archon, incensed, promises to blast down the gates—and his vow is no
idle one, as he holds a greater horn of
blasting. A party of
adventurers has taken a vow to protect the dwarfhold, but
with mounting evidence that Caer Iffos’s rulers are corrupt, do they honor
their vows to the city or the Heavenly Spheres?
—Pathfinder Bestiary
21
Did any of you 3.5 fans ever play a trumpet archon PC? I know Savage Species had rules for them…
Of course, trumpet archons owe their inspiration to popular
depictions of Gabriel (or Islam’s Israfil, who is very worth checking out if you’re looking for a wilder take on
angelic imagery—“ a huge, hairy body that is covered with
mouths and tongues” and four wings long enough to stretch across several of the
Heavens, according to Wikipedia).
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