It’s like my mother always said: “The enemy of my enemy is
my spidery-limbed, whip-tentacled monstrosity born in an orgy of cannibalism.”
Wait. Your mother
didn’t say that?
The good news is that thulgants hate demons way more than
they hate you. And you may be beneath
their notice, anyway—Ultimate Magic
notes: “These powerful qlippoth are too arrogant and self-important to answer
the call of a spellcaster wishing to bind them.” So if you encounter a thulgant in-game, your
best bet is to quickly vacate the
area or summon a demon and then run.
The bad news is that thulgants still want to snuff out every
last vestige or mortal life and mortal sin. And they are born of the cannibalistic
depredations of several augnagars, each of which likely left a trail of
devastation in its wake. Plus, augnagars
feed on rotted demon flesh, and as a general rule you really don’t want to be anywhere that is a) not only deadly enough
to have demon corpses, but also b) so deadly that here are enough demon corpses to sustain an entire species. Oh, and thulgants are CR 18. And have ability score-draining stingers that
can rip through your entire body, shredding every
stat still further. But at least you
can run from them—crap, no, they’re smarter than you (Int 24, Wis 27) and can plane shift as well.
So yeah, thulgants are bad news. Good luck.
Adventurers carefully
pick their way through a qlippoth-infested layer of the Abyss, protected by
charms that hide their mortal nature from the inhabitants. But the charms only work on fully mortal
blood…as their pitborn (demon-blooded; see Blood
of Fiends) tiefling discovers when a thulgant bursts forth from its
trapdoor lair to devour her.
Adventurers help a
renowned circle of wizards dismantle a cult of the Great Old Ones just days
before a foul rite was to take place. But they are taken by surprise when the
wizards attempt to actually finish the
cultists’ dark ceremony. The wizards
believe that by completing the summoning, they can entrap the entity for
purposes of study and intelligence gathering.
But it all goes wrong when the rite calls the wrong monster: not the
expected star spawn, nightgaunt, or moon-beast, but an enraged thulgant
instead.
A thulgant seeks to
become a qlippoth lord, committing the twin heresies of individuality and worship
seeking. It makes its way to the dying elven
nation of Keshelar, where it teaches cultists that acts of cannibalism and
murder will return vitality to their increasingly infertile race.
—Pathfinder Bestiary 2
226
What’s that? You have
a long drive tonight/tomorrow for the holiday?
Did you remember to download two hours of me?
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