Thin men look like run-of-the-mill monsters. I don’t think they are.
Some introductory thoughts:
1) Even in the early-Renaissance-style economies of most
fantasy RPGs, more than 95% of the population will be involved in agrarian
pursuits. That means there are a
lot of fields and pastures out there.
If dark dungeons and trackless forests have their spirits, so should farms
and plantations.
2) People die on farms all the time. When I was young, I was told to never,
ever go near a grain silo (I could drown/suffocate in grain) or into the
cornfields (but if I did, I should walk in a straight line until I hit a road,
so I didn’t wear myself out going in circles). And that’s not even taking into account the potential for
mayhem that’s possible when you add isolation plus farm implements (from
sickles and scythes in the olden days to shotguns and combines today).
3) Just rows and rows of corn by themselves are creepy. See especially Corn comma Children of the.)
4) The same goes for sugar cane—maybe more so, given that the
swampy/tropical environments cane grows in can hide all manner of beasts and…things.
5) Speaking of which, over the years I’ve had a number of
mentors who at various points exposed me to Caribbean literature. In many cases, these stories were
magical realist in nature—where the world of spirits was closer to ours, and
the relationships to them very transactional: You do this to avoid this hex;
you do that to honor this spirit.
In these stories, it was not a matter of belief or religion or real vs.
fantasy; it was a matter of being good neighbors. Thin men would fit right in such tales.
All of which brings us to the thin man from the Inner Sea Bestiary. (Note: I can’t tell from the
Introduction who created it.) Thin
men are creatures of cane, elusive predators that hide right in plain
sight. And because thin men are
fey, they do more than just exist—they represent. Other fey and undead stand for or
express our fear of the wild, of travel, of crossroads, of caverns, and so
forth. Thin men are the
inexplicable calamities that strike on a summer afternoon, the monsters in your
own back 40 that you never saw coming.
A superstitious
redcap hates the piety of a nearby farmer, but he fears to take action
because the farmer marks the borders of his land with consecrated carved
tokens. The redcap sends his
accomplices, a band of thin men, to tear down the holy symbols and pick off the
farmer’s hands one by one.
Rock gnome and
grippli myths have a number of names for the Adversary, a tunneling,
mole-like demon. Thin men are said
to be the Adversary’s servants, collapsing burrows, gnawing away the roots of
crops and sacred trees, and appearing seemingly out of nowhere to attack
goatherds and travelers.
Templeton Smithson
inherits a plantation.
Appalled to suddenly find himself a slaveholder, he and his friends—adventurers
and explorers all—travel to the far-off island estate to settle affairs and
emancipate the slaves. Doing so
will not be an easy job, however.
The slaves do not trust “the Young Master,” his neighbors are terrified
his actions may spark rebellions on their lands, and a coven of witches seeks
his wealth for their own, sending hexes and juju zombies his way. Worse yet, things live in the cane fields that seem to defy the laws of
physics—terrible thin men and hounds from another dimension entirely.
—Inner Sea Bestiary
52
In the Golarion setting, thin men are endemic to Rahadoum,
though why is still a mystery.
Also, yesterday was my 500th Tumbler post!
Oh, and if you were expecting a radio show yesterday, sadly
there wasn’t one—despite Friday’s post I was still on vacation last weekend and
not on the air.
I think this is one of your best posts yet. A fantastic injection of depth and context into this monster. As always, I continue to follow the Daily Bestiary with great interest.
ReplyDeleteFor another crop hazard, look up the Lonesome Road, an old Ravenloft site, and its interpretation of the slavic Poludnica http://webspace.webring.com/people/du/um_8226/monsters/poludnic.html
ReplyDelete