Also known as a farastu, the tarry demodand is “the grunt of
the demodand army”—which, as the Bestiary
3 points out, tells you something about the demodands’ might as a whole, if
their grunts are CR 13. Capable of mowing down demons with their twin masterwork
short swords, tarry demodands regard most mortals as little threat. Whether serving as soldiers of the
titans (in Pathfinder), as the multiverse’s prison guards (in 3.5’s Great Wheel
cosmology), or pursuing their own dark ends, they are agile and inventive
threats.
Pyrehenge has been
snuffed out. The famous druid
stone circle with its ever-burning flame in the center has been attacked by
tarry demodands. The fiends hope
to pillage the secrets of the druids’ green magic so that their race can be
even more prolific. Their
faith-stealing strikes are particularly effective against the divine defenders.
The Firenzi Academy
teaches a unique style of fencing, combining the two-handed Valyrian saber
technique with an approach that favors improvised and other weapons, especially
tanglefoot bags. Only upon gaining
their brown sashes do students learn that their fencing style reflects the
natural abilities of the true master of the school: a tarry demodand. Of course, they only learn this as they
are being transported to the Abyss for their transformation into fiendish
servitors and soldiers.
Betrayed and gassed
into insensibility by a devil, adventurers awaken in a cell to the taunting
laughter of a toothy, bat-winged beast dripping tar from every pore. The good news is they are alive. The bad news, as they will come to
discover, is that they are in a prison, caged in a maze with the Planes’
forgotten hostages and misfits—and with a skeleton crew of tarry demodands as
their jailors.
—Pathfinder Bestiary 3
71
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