The suli race (also known as suli-jann) is one of the hidden
gems of the Bestiary 3—native
outsiders who look human but have the blood of jann and genies in their
veins.
A race that can call on any one of the elemental powers (acid,
cold, electricity, or fire) is cool in and of itself. But it gets better—sulis are available as a PC race. If you’ve got that one guy in the room
who always wants to start with a secret no one else knows, or you need
something snazzy to give to that player who complains anytime she can’t be a
drow, this is the race for you. Or
maybe you need a good story hook—the thing that prompts a character to take up
adventuring? The Bestiary 3 has the answer for you: “[S]ome
suli-jann remain unaware of their genie heritage until later in life, when
contact with a full-blooded genie draws forth a portion of their elemental
power.”
They’re also awesome because—longtime readers know this is a
thing of mine—they work for almost any style of campaign. If you’ve got a cosmopolitan urban
campaign where almost any being might be found walking the streets, well, it
makes sense that genie-blooded descendants would beget sulis. In a more mythic/folkloric campaign,
sulis might be the fabled denizens of a far-off land, all of whom can point to
the genies in their family trees.
In a low-fantasy campaign, suli-jann would be strange, wondrous, and
terrifying. (Think of how natives
of Westeros react to even a little magic on Game
of Thrones.) Whereas in a
planar campaign, sulis are convenient run-of-the-mill low-level
encounters—readymade enemies or allies for parties who aren’t ready to tackle
genies, proteans, and inevitables yet.
The other theme to play up with sulis is versatility. A race that can wield all four elements
is going to be used to multitasking.
The Advanced Race Guide (a
must for anyone who wants to explore suli-jann further, with alternate racial traits and extra feats) supports this, offering favored class options for the
magus, monk, and ranger—in other words, the Swiss Army knife classes. Role-playinging a suli means RPing
someone who always has another trick up her sleeve—if not today, then certainly
by tomorrow when her elemental assault recharges.
A bruised and
battered adventuring party leaves the dungeon only to be set upon by
goblins. They are saved at the
last minute when their muleskinner unleashes elemental fire on the
greenskins. Their henchman is no
ordinary man, but a suli in exile.
Using his powers draws the attention of dark forces, however—every time
he calls upon them, zombie attacks are soon to follow.
Career criminal Yves
Saint-Saëns has escaped from every jail in which he’s been confined—even
those ensorcelled with dispel
fields. His secret is that he has
janni blood, and acid, fire, and cold are all extremely useful in
cell-cracking.
Suli cities reflect
the variable natures of their inhabitants. The City of Palms, accustomed to jann and genie visitors,
prizes politeness and etiquette. In
Myrta suli are the elites, lording over the oread commoners, but who in turn
must obey their jann and efreet lieges.
Naxos is a city of bravos, quick to duel with blades, elemental assaults,
and energy strikes (see the Advanced Race
Guide) at the slightest provocation.
—Pathfinder Bestiary 3
258
Succubus entry is up—apologies for the delay!
No comments:
Post a Comment