This giant mosquito(ish)/bird-bat thing is a classic dating
all the way back to the Greyhawk
supplement. The stirge is a great
monster for low-level parties (and an easy early introduction to grapple checks
and Con damage).
As for making them more interesting for your game—well, it
would be damn hard to top Brandon Hodge’s Feast
of Ravenmoor, featuring a village full of pet stirges, stirge sausages, and
stirge-masked cultists. And this
Creighton Broadhurst article from back in the day, “Weird and ‘Wonderful’ Stirges,” is a great example of using 3.5’s templates to great effect—let’s see
anyone sneer at the ghost brute stirge or the two-headed half-green dragon stirge. But let’s see if we can’t think of some
stirge adventure ideas for ourselves…
The local lizardfolk
are experimenting with the same electric-blue mold of which derros are so
fond. The first hint is that the
area stirges have all turned turquoise and are acting erratically.
Sent to retrieve the
skin of a sasquatch, a party of adventurers finds out that the creature is
far more clever than usually reported.
Not only is it almost impossible to track, but it lures them into
several deadfalls and other traps, including the mud-packed breeding ground of
a storm of stirges. The thick muck
has a quicksand-like effect on anyone wearing metal armor, and the stirges are
sure to take advantage of any such immobilized meals.
The stirge’s
half-insect, half-mammal physiology is a mystery to most natural
philosophers. Alchemist Abraham
the Vivisectionist and the druid Green-Hand Jonar seek several live specimens
for experiments. Unfortunately,
their research has caught the attention of cleric Pedrus Michel, an
Antiresurrectionist who believes that exploring the origins of species is just
as blasphemous as returning them from the grave.
—Pathfinder Bestiary
260
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