If I could have only one giant in my game, it would be the
stone giant. Why? Because they’re classic yet
flexible. A stone giant can fit in
just about any style of campaign I can imagine:
If I want classic high fantasy, stone giants are the
mysterious boulder-throwing menaces of The
Fellowship of the Ring.
If I want a realistic, low-magic campaign à la Anglo-Saxon
England or A Song of Ice and Fire’s
Westeros, stone giants help determine the line between natural and
magical.
If I want a more mythic campaign, stone giants belong in the
halls of Jotunheim just as much as fire and frost giants.
And if I want a non-European-style campaign, stone giants
feel perfectly natural in campaigns that draw from Aboriginal Australian,
Native American, African, and Thai myths and artwork. (It’s no accident that the stone giant illustrations
in most Paizo products owe inspiration to Easter Island heads or African
masks.)
The point is, stone giants just work—in almost any campaign
in any world.
Speaking of which, since stone giants are easy to find in
the mountains, I’ve tried to brainstorm some slightly more offbeat places to
encounter them…
When
Mans Krieger imported stone giants to finish the Cathedral of Luna,
people thought him mad. But the
stone giants proved outstanding masons and sculptors. Perhaps too amazing: tensions at the build site over wages
and certain “accidents” have boiled over into violence. Now the half-finished cathedral serves
as an armed camp for the warring factions. Mans needs someone to keep the peace before the cathedral is
ruined or more deaths occur.
Most elves speak of
themselves as the first race to master magic (perhaps with a grudging nod
to dragons). But the marula elves
know better. They call stone
giants the First Magic People, having learned summoning and elemental magic
from stone giant wise men. These
days, the stone giants seem to regret their choice, aggressively guarding their
mountains with stone call and
otherworldly eidolons.
Bok Morock is a stone
giant bounty hunter with a metal stump for a leg and a one-eyed dire bear
companion. He carries a heavy
crossbow made from ballista parts.
It is said the only way to escape him is to flee to the Stairstep
Archipelago, as he considers the flying islands unnatural. But Bok has heard the whispers about
his phobia, and in his pursuit of his quarry he has brought down more than one
dirigible with a well-aimed boulder or crossbow bolt.
—Pathfinder Bestiary
151
Russ Taylor has more on stone giants in Giants Revisited, including some feats that really play up their
mystical natures. Also, for a
really deep dive into Golarion’s mammoth-riding stone giant culture (and some
early Golarion worldbulding), Pathfinder
#4: “Fortress of the Stone Giants” is a must-read.
This blog is AMAZING!
ReplyDeleteSeriously, the thought you put behind each of these monsters, fleshing them out and finding new and interesting ways to encounter them is absolutely top notch work. They also inspire me for thinking about how I'll be incorporating such creatures into my own world. Love it!