Sprites are—wait.
What game are we playing? And
what edition? Because with sprites, that
matters.
Obligatory boring history paragraph: In “basic” D&D
sprites were exceedingly peaceful faerie creatures that loved magic; they had
to team up in groups of five just to level a curse. In 2e AD&D the
name referred to both sprites themselves and a class of faeries that included
sprites, sea sprites, pixies, nixies, atomies, and grigs. 3e was less kind to them—sprites took a huge
hit courtesy of 3.0/3.5’s fey purge, existing only as the umbrella name for
pixies, nixies, and grigs.
But in Pathfinder, they’re back! In their current incarnation, they’re
primitive but luminous protectors of nature and symbols of the wild at
play. Like pixies, they are pranksters,
both by habit and to lure threats away from their homes and sacred spots; many
travelers who complain of being “pixy-led” should blame a sprite’s dancing lights instead. Sprites are still described as loving magic
as well, so their presence might hint at ancient dweomers and ley lines, and
they make good familiars for more powerful chaotic neutral casters. At CR 1/3, they’re not exactly a threat to anyone
but the greenest adventurers, but that’s not the point—encountering a sprite
doesn’t have to be the goal of the adventure; rather it’s the first sign that your
adventure has begin in earnest…
No less than three
tribes of sprites defend the Flame Maple—a great sprawling, spiraling maple
whose leaves remain a fiery orange all year long. The Firecaps and the Sweetsaps are generally
peaceful, but encroaching goblin and bugbear threats have made the Barkshields
militantly opposed to all humanoid passersby.
The Lithmarch is a
trail of menhirs that stretches across the Heather Counties and into the
Brewer Wood. Sprites linger here, drawn
to the ley lines the stones signify. The
sprites are cautious allies of the dour rangers who mind the Lithmarch, helping
them drive off those who would use the stones to power necromantic or
enchantment spells. However, should a
caster seek a familiar in the Lithmarch, a curious sprite will almost certainly
answer (sometimes even ignoring the usual alignment restrictions in his or her
eagerness to share in the magical bond).
The technomancer
Velin Haas has hit upon a novel new form of illumination—the faerie
filament—which he believes has more long-term potential than continual flame or costly permanent light effects. Of course, trapping sprites in glass bulbs
has its own complications. Since the
supposedly immortal fey turn shockingly mortal in captivity, he is always
looking for adventurers who can find new sprite livestock until he cracks the
longevity problem. Meanwhile, the outraged
sprites who have thus far eluded Hass are setting traps and hiring adventurers
of their own…
—Pathfinder Bestiary 3
256
Obviously, there’s more about sprites in Amanda Hamon’s
chapter in Fey Revisited, including a
CR 5 sprite swarm suitable for more experienced parties. And this is the part of the post where I yet
again tell you to dig through used bookstores and the backwaters of the
Internet to find PC1 Tall Tales of the
Wee Folk and Dragon Magazine
#155—both must-reads for any faerie fan.
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