I’m pretty sure I’ve waxed poetic in this space about my
feelings—and even my feels—for the Creature
Catalogue. It was the first “basic” D&D supplement I ever bought,
before even the Expert Set, and I’m pretty sure I was still only in 5th or 6th
grade at the time.
One of that book’s standout monsters was the soul
eater. The name and the
illustration alone would have been enough—baleful eyes and ghostly white claws
erupting from a malevolent black cloud.
But the soul eater was also memorable for the mystical connection it had
with its summoner. If the soul
eater was defeated in combat—or even if its target simply died of any cause before the soul eater could
devour his or her soul—it would then go haring back to strike at the magic-user
who called it at double (20!) Hit Dice.
Soul eaters made it into AD&D with the Mystara Monstrous Compendium Appendix
and from thence to Pathfinder and Golarion. It no longer returns at double Hit Dice, but it’s still a
nasty, Wisdom-draining piece of work that fits nicely among the soul-devouring
daemons of Abaddon (or whatever bleak waste is appropriate to your campaign).
A party of
adventurers has two enemies chasing after it. The first is a soul eater called into service by the
disgraced prelate whose public downfall the sellswords recently caused. Trailing in the outsider’s wake is a
human souleater (see Book of the Damned—Vol.
3: Horsemen of the Apocalypse), who wishes to witness the dread entity at
work.
The Galloping Inn
gallops across the world so frequently for a reason: The owner, Vernur
Havershed, is fleeing a soul eater.
Worse yet, he has only himself to blame, as he was the mage who
originally summoned the outsider in an ill-starred scheme for revenge he now
regrets. The persistent soul eater
has followed Havershed across the world’s five continents more times than he
can count. Even galloping to the
Planes seems to throw the soul eater off the scent only temporarily…
Summoning and
teleportation magic cannot pass the wards that border the microstate of
Temblin. This fact, along with
Temblin’s crack halberdiers and musketeers, allowed it to become the Lowlands’
banking powerhouse. But now
Temblin is devoid of life. A soul
eater escaped and gorged itself upon the tiny nation before the alarm could be
raised, and now the bloated and powerful (Advanced) outsider prowls the warded perimeter
endlessly looking for a way out.
—Pathfinder Bestiary 2
254
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