Today’s a double whammy! First, the noqual golem:
I used to get real excited about magic metal, minerals and
materials, but I’ve grown much less enthralled over time. Don’t get me wrong; I love my mithral
and darkwood. But to someone
raised on Marvel comics, adding adamantine to the table just felt like we were
jumping the Wolverine (even if Wikipedia informs me it’s a totes legit
thing). The more settings you read
about/play in the harder it is to remember what does what, so after a while
using too many made-up metals just becomes an exercise in looking about up bonuses
and forgetting them two seconds later.
That said, Golarion takes its starmetals seriously, so it’s
no surprise the Inner Sea Bestiary
served up a noqual golem. These
greenish constructs are even more dweomer-resistant than the usual golem—and
that has the interesting side effect of making them lethal against other
constructs and certain undead as well.
Of course, if you’re feeling cranky like me (“Hey you
kids—stop harvesting starmetal on my lawn!”) there are plenty of real-world
stones that were reputed to have antimagic properties, too…
The Unopenable Doors
of Kadith have been opened. A
trove of lost magic awaits. But
the noqual golem whose dweomer-resistant fists smashed down the doors now
guards the site against intruders…likely awaiting the advent of its master.
Advances in clockwork
creatures are driving down the price of constructs. As armies begin to field more and more
magimechanical warriors, cutting-edge generals have turned to researching
noqual golems.
In the Cold Lands to the
north, witches and hags wield powers of cold, darkness and death magnified
by the unforgiving elements. Huddled
in their walled cities, the wealthiest priests and wizards in those lands have
taken to crafting golems from agate, the stone peasants use to ward off the
evil eye. These golems have
protected more than one city gate from spell-boosted giants, wicker-made
constructs, and the shambling dead.
—Inner Sea Bestiary
18
No radio show this week to post for you. Are you sad? I’m sad. But
Katsucon was fun! Here are pictures. I did not take them, but
I’m happy to give anyone with a blog called Girls With Comics (especially one
from Baltimore!) some traffic.
So runemage14 (whose name I really like—I picture a twisted
children’s book where terrible things happen to runemages 1–13, and only #14 is
left standing)…
Wow, that was a tangent even for me. Let me start over: runemage14 writes:
“Stumbled onto your blog today.
I'm curious as to your take on the Cerberus.”
Thanks RM14!
Bestiary 3 wasn’t
out yet when we last tackled the letter C, and since we won’t get back to it until
2014 (maybe ’15?...) it seems a shame to make him wait. Here are my initial thoughts: What sets
the cerberi apart isn’t the three heads; it’s what those heads represents—a
pedigree.
Every cerberi comes from the mythical Cerberus (who we can
assume is a unique Advanced and templated-up paragon of the race). So even the wild examples are
special. Roving packs of them might
be a nuisance to devilkin, who would have to guard prize souls and slaves
against…but like the gray wolves in today’s American West, they’re too special
to just dispose of like you would a coyote (or hell hound).
The vast
majority of cerberi, though, are going to have owners. So most aren’t
going to show up randomly—they’re going to be guard dogs or pets. If you kill one, someone is going to
come looking.
Also—again, because of pedigree—they might be incredibly useful gifts. A devil might give one to powerful
mortals, axiomites, daemons, fey…even archons or angels as a calculated
provocation. The recipient likely
can’t refuse the offer or risk offending the giver…and the cerberi’s power to
scent souls is just too useful to dismiss. But now they’ve got a repulsively skinless, too-smart, ticking
time bomb in their courts. So into
the kennel/dungeon/labyrinth/spare bedroom the infernal dog goes, ready to meet
the PCs at some point in the near future.
Wild cerberi rove in
packs along the outskirts of the Hell border town of Surety, eating garbage
and preying on the occasional soul or hapless human. The town’s mortal merchants complain, but the tieflings who
run Surety have little incentive to eradicate the dogs. The town used to be a staging ground
for diabolitionists, but the cerberi packs have cut the number of escaped
slaves and souls in half.
The cleric Brentus is
famous for his zealous service to St. Kumin, the Bane of Undead. He is even more famous for the
three-headed cerberi he holds at bay on a barbed choke chain. The hound’s ability to track even the
spectral dead is undeniably useful, but Brentus’s superiors have all placed
wagers either on the day the cerberi turns on him, or on the inevitable day the
lawful neutral cleric goes too far…
Known wicked personages
who boast a cerberi guard dog include the antler-headed sidhe lord Cerwidon
(use stats for an elf with fey creature template), the Conjuror-Baron Vitus,
and the ja noi (hobgoblin oni) Yamato Nine-Tongue.
—Pathfinder Bestiary 3
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