The most humanoid of the nightshades, nightwalkers lord with
terrifying majesty over most other undead from their umbral domains. And since they can plane shift, they might not be content to remain in those domains
for long…
Exiled from Bez’lel
for flouting the Laws of Making, the golemcrafter Shimon sought to defy his old
masters by creating a golem of pure shadowstuff. But when he attempted to call an animating umbral force into
the golem’s humanoid-shaped mold, the sympathetic laws of conservation simply
called a nightwalker of roughly the same dimensions to fill it. Shimon was the nightshade’s first
victim, and now only the hated light of the sun has kept it from straying away
from his laboratory.
A traveling troupe of
shadowdancers runs afoul of the law in the city of Marceline, where there
are permanent wards blocking plane shift
and dimension door effects and shadow-based
magic is absolutely forbidden. Those
who defy the edict—perhaps some upstart adventurers who take the gypsies’ side—may
find out why. The reflecting pool
at the heart of Marceline has a mirror on the Plane of Shadow…only that pool is
a window into the Material Plane. There the nightwalker Ux-Or broods, forever studying
the sunlit city with loathing as he seeks for a way to safely cross its
protective wards.
To end the rampage
of a flight of magma dragons, the mystic theurge Gwideon Lonvair must be
returned to life. Unfortunately,
the magepriest vanished while on a trip to the Negative Energy Plane, making
even true resurrection a difficult
prospect. His skull now hangs from
the horn of the nightwalker that took his life.
—Pathfinder Bestiary 2
201
We first went to Bez’lel way back here.
I forgot to pimp my radio show yesterday. Enjoy way too much new Thao & The
Get Down Stay Down. Download it!
(For best results—the feed skips on some computers—let load
in Firefox or Chrome, Save As an mp3, and enjoy in iTunes. Link good till
Friday, 2/15, at midnight.)
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